| W3D Benchmark Tests [message #12007] | 
			Sat, 05 April 2003 12:22   | 
		 
		
			
				
				
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						SomeRhino
						 Messages: 260 Registered: February 2003 
						
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		I did a bit of testing with the W3D engine. On the first test, I made quite a few instances of the oak_large included in the Mod Art zip. I set up all the trees, and exported. The file total was about 34K polys. Results: 
 
Alpha Test (on leaves) with phys collision: 57 FPS 
Alpha Test, No phys: 61 FPS 
Opaque, Phys: 62 FPS 
Opaque, No Phys: 61 FPS 
 
These results were quite surprising, since there were 34000 polys on the screen all at once, yet still ran twice as fast as C&C_Field. 
 
For the next test, I used the same thing, except clones all the trees once, doubling the polys to 68000. 
 
Alpha Test, Phys: 44 FPS 
Alpha Test, NoPhys: 48 FPS 
Opaque, Phys: 46 FPS 
 
It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%. 
 
If anyone wants to add to these test results, go ahead. I think it's important to know that polygons seem to hardly effect FPS, and I still can't pinpoint what does. Perhaps it's multiple materials on the screen at the same time. 
 
Don't go too crazy with polygons though, because A) It's a bad habit, and B) It seems to crash the engine if the count exceeds 100K.
		
		
 
   
 
Dri Reign
		
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			| W3D Benchmark Tests [message #12009] | 
			Sat, 05 April 2003 12:36    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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					General (1 Star)  | 
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		This just shows how much the W3D engine can handle, and it quite a bit more powerful than peeople originally thought. If you have a test map with the trees on then I will do a test on my system to see what results I get. C&C Generals shows how good the W3D engine actually is, i can't think of an existing game engine that would be able to handle Generals. I think you are correct in saying that multiple materials slow down the game engine. In the Generals editing manual it clearly states throughout about alphablending 3 materials will cause big performance hits on the game and suggest against them if possible. 
 
_General Havoc
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| W3D Benchmark Tests [message #12037] | 
			Sat, 05 April 2003 15:33    | 
		 
		
			
				
				
				
					
						
						Triforce
						 Messages: 13 Registered: March 2003 
						
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		So a map with one texture and material setting would have better FPS than  the same map with multiplue textures and material settings? Just trying make sure I got it all   
		
		
		
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			| Re: W3D Benchmark Tests [message #12041] | 
			Sat, 05 April 2003 16:36    | 
		 
		
			
				
				
				
					
						  
						killakanz
						 Messages: 37 Registered: February 2003  Location: England
						
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		| SomeRhino |   It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%. 
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Very nice tests man.   
 
This bit is easilly explained. In third person view you have the character model and all it's idle/breathing animations. In first person they're gone, replaced with the much less taxing gun/arm animations.
		
		
  -killakanz-Colonel K-
		
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			| W3D Benchmark Tests [message #12118] | 
			Sun, 06 April 2003 04:57    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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					General (1 Star)  | 
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		To do a polygon test it should really be an untextured map so the materials don add to any lag caused. 
 
_General Havoc
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| W3D Benchmark Tests [message #12613] | 
			Tue, 08 April 2003 14:50    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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					General (1 Star)  | 
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		MY PERFORMANCE 
 
1280x1024 @ 32 bit, Full Detail, Fullscreen 
 
CPU: AMD Althlon XP 2000+ 
GPU: GeForce 4 Ti 4200 128 MB 
RAM: 256MB PC2100 DDR SDRAM 
FPS: 59 - 61 
 
NOTES 
GeForce 4 Ti is overclocked to 305Mhz GPU / 650 Mhz Memory Clock 
FPS limited to 60 due to Refresh Rate of Monitor
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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