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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Auto-downloader.. How much control does it have..?
Re: Auto-downloader.. How much control does it have..? [message #348878 is a reply to message #348488] Sun, 31 August 2008 23:31 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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it is going to be like in the steam games? like CSS?

rawr.....
Re: Auto-downloader.. How much control does it have..? [message #351101 is a reply to message #348488] Tue, 16 September 2008 23:28 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
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tbh i would think of it more like red alert 2
Re: Auto-downloader.. How much control does it have..? [message #351129 is a reply to message #348626] Wed, 17 September 2008 07:07 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Baker wrote on Fri, 29 August 2008 09:11

What about custom skins? For example in some servers in cs:s, Admins will get custom skins with ADMIN in big bold letters on the backside and frontside, and donaters and such will get too choose from a set of skins.


Definitely a top priority when it comes to fixing Renegade!!!11


lol
Re: Auto-downloader.. How much control does it have..? [message #351130 is a reply to message #348616] Wed, 17 September 2008 07:18 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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StealthEye wrote on Fri, 29 August 2008 05:29

It's not name based, it's hash based. Multiple files with the same name should not give any problems at all.

Downloaded files will be cached somehow. The details are not yet known, but the idea is to have some kind of cache limit and it removes old stuff from the cache. There would be some possibility to save a downloaded file permanently though.

For now, only maps will be downloadable. Exactly as Gozy said, adding custom sounds is only possible by cloning the originals and changing the maps to have different sounds.

It sounds like it would cause a lot of download work for what ever server hosts the maps, I would prefer to have thousands of maps in my data folder, rather than having to wait for the same map to download each time I join the server...


Re: Auto-downloader.. How much control does it have..? [message #351135 is a reply to message #351129] Wed, 17 September 2008 09:14 Go to previous messageGo to next message
nope.avi is currently offline  nope.avi
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JohnDoe wrote on Wed, 17 September 2008 10:07

Baker wrote on Fri, 29 August 2008 09:11

What about custom skins? For example in some servers in cs:s, Admins will get custom skins with ADMIN in big bold letters on the backside and frontside, and donaters and such will get too choose from a set of skins.


Definitely a top priority when it comes to fixing Renegade!!!11

The wasn't even a suggestion, I was just asking because it'd be pretty awesome, but since you take a negative spin on everything in life I guess that's what I'd espect to hear yeah.


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Re: Auto-downloader.. How much control does it have..? [message #351477 is a reply to message #351130] Sat, 20 September 2008 15:17 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Jerad Gray wrote on Wed, 17 September 2008 16:18

StealthEye wrote on Fri, 29 August 2008 05:29

It's not name based, it's hash based. Multiple files with the same name should not give any problems at all.

Downloaded files will be cached somehow. The details are not yet known, but the idea is to have some kind of cache limit and it removes old stuff from the cache. There would be some possibility to save a downloaded file permanently though.

For now, only maps will be downloadable. Exactly as Gozy said, adding custom sounds is only possible by cloning the originals and changing the maps to have different sounds.

It sounds like it would cause a lot of download work for what ever server hosts the maps, I would prefer to have thousands of maps in my data folder, rather than having to wait for the same map to download each time I join the server...

You would have to download it from the server only once, untill the serverowner decides it needs to be changed for any reason.


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Re: Auto-downloader.. How much control does it have..? [message #351637 is a reply to message #348488] Sun, 21 September 2008 19:24 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I didn't read any other posts other than the first post so forgive me if this has been suggested.

Perhaps make the auto-downloader have "priority downloads."

For example, every time there is a new update, it would page the player and say "A new <insert update here> is available."

However, depending on the priority of the update, it could be decided upon by the player to download it or not. For example, lets say there is a patch update, this takes priority and must be downloaded. However, for things such as maps and textures, they should be recommended, but not required. As for things such as sounds, they should be "extra" and downloaded by choice of the player.

[Updated on: Sun, 21 September 2008 19:24]

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Re: Auto-downloader.. How much control does it have..? [message #351655 is a reply to message #348488] Sun, 21 September 2008 23:26 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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You should have read the rest of the replies.

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Re: Auto-downloader.. How much control does it have..? [message #353512 is a reply to message #348488] Mon, 06 October 2008 16:18 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
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Ryu wrote on Thu, 28 August 2008 06:18

Don't get me wrong, shit's great for maps and texture tweaks...

But umm.. Custom sounds..? don't get me wrong.. if you like being annoyed the fuck out of with custom sounds, that's cool by me.. But is there a possibility to disable them client side?

I really don't want to waste disk space, and have my music interrupted by sounds I really don't want.


What would the down side of linking the deserted chat rooms of the original renegade lobbys and linking them to I.R.C. chat rooms thought it would be more interesting as you can acctually make the chat rooms used.


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Re: Auto-downloader.. How much control does it have..? [message #353522 is a reply to message #348488] Mon, 06 October 2008 18:21 Go to previous messageGo to next message
GrimmNL is currently offline  GrimmNL
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what happens when you join a server with a modified 'original' map, like field or walls.

it would download that map right?

then when you join a server with a normal 'original' map will it redownload it?

doing that over and over again as you switch servers?


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Re: Auto-downloader.. How much control does it have..? [message #353558 is a reply to message #348488] Tue, 07 October 2008 01:18 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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No, the modified map will either not share the same name as the original (EG: C&C_Field_Mod.mix) or the mods will be serverside and you won't download anything...


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Re: Auto-downloader.. How much control does it have..? [message #353559 is a reply to message #353558] Tue, 07 October 2008 01:30 Go to previous messageGo to next message
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CarrierII wrote on Tue, 07 October 2008 03:18

No, the modified map will either not share the same name as the original (EG: C&C_Field_Mod.mix) or the mods will be serverside and you won't download anything...



The filename is unimportant, the version of the map loaded depends on the contents.
Re: Auto-downloader.. How much control does it have..? [message #353568 is a reply to message #348488] Tue, 07 October 2008 03:58 Go to previous message
StealthEye is currently offline  StealthEye
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The auto map downloader will probably hash the files rather than rely on the name. If you play on a modified server, you will download the modified map once. After you played there once, you will not need to download the same modifications again. The default map is also still available, so you will not need to download that again either.

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