| Re: the anti cheat thing [message #337788 is a reply to message #337786] | 
			Sat, 28 June 2008 00:36    | 
		 
		
			
				
				
				
					
						  
						_SSnipe_
						 Messages: 4121 Registered: May 2007  Location: Riverside Southern Califo...
						
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		| Goztow wrote on Sat, 28 June 2008 00:17 |  
 | SSnipe wrote on Sat, 28 June 2008 03:39 |   all i know is 4 times i changed damage to my servs objects file and when i join to test it i got banned for damage hacks so did many others 
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You are beyong hope, or else you just ignored all our posts.
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sorry but you guys mean i have to change damage client side aswell?
		
		
		
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			| Re: the anti cheat thing [message #337793 is a reply to message #337527] | 
			Sat, 28 June 2008 02:08    | 
		 
		
			
				
				
				
					
						
						a000clown
						 Messages: 364 Registered: May 2005  Location: Canada
						
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					Commander  | 
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		I think I may have phrased it wrong or I just don't know what I'm talking about lol 
 
I understand what you said about how BIATCH works and I now know modifying damage values server-side is bad, but we also have the same problem when we add new weapons presets because the client doesn't have them; thus, false positives because of the reasons you explained. 
 
Since the .exe is being replaced for all clients I guess I was hoping this could somehow be fixed or worked around.
		
		
		
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			| Re: the anti cheat thing [message #337845 is a reply to message #337842] | 
			Sat, 28 June 2008 10:19   | 
		 
		
			
				
				
				
					
						  
						_SSnipe_
						 Messages: 4121 Registered: May 2007  Location: Riverside Southern Califo...
						
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		| EvilWhiteDragon wrote on Sat, 28 June 2008 09:55 |   You got the idea SSnipe. 
 
Everyone would need the modded objects file. With or without BIATCH, only modding the serverside one is useles.
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ok thats easier for me to understand   thanks i guess i wont be changing damage lol
		
		
		
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