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Re: scripts.dll 3.2 is out [message #253359 is a reply to message #253268] |
Mon, 09 April 2007 17:30   |
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Only the mammoth and flame tanks have the normal mapping. If you don't want it, delete shaders.sdb.
The guy who reported the slowdown, please post your system specs here.
As for all the various crashes, I am going to look into them and figure out just WTF is going on.
Beta testing WAS carried out on various builds of 3.2 (including a bunch of testing alongside the APB 994 betas).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.2 is out [message #253398 is a reply to message #253268] |
Tue, 10 April 2007 00:58   |
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Working on scripts.dll 3.2.1 right now. Changes so far:
1.Fixed a bug that would show up if you used certain hud.ini keywords or engine calls (basically anything that uses Render2DClass)
Updated the readme to reflect the fact that crashdumps are now numbered and the other readme thing mentioned up in the thread.
Moved 3 memory allocation statements so that they run even if shaders is off (fixes a major bug). Yes, this is the "Renegade crashes at the intro movie" issue.
the EXIT console command works just fine on my WIP build btw.
Jonty, what are your system specs? If you have a crappy video card, it may explain why its slow.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.2 is out [message #253402 is a reply to message #253398] |
Tue, 10 April 2007 02:38   |
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Jonty
Messages: 538 Registered: June 2006 Location: Chesterfield, England
Karma: 0
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Colonel Viva la Resistance! |
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jonwil wrote on Tue, 10 April 2007 08:58 | Jonty, what are your system specs? If you have a crappy video card, it may explain why its slow.
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Well, I have a Sempron64 3400+ with 1.5Gb RAM and a 256Mb GF6200, which I know is hardly the best specs nowadays, but my friend just installed them on his PC with an FX5700 (Microstar or something odd) and that runs at about 40 fps, same resolution.
And I just realised I double posted up, there, blame the database lock thing.
Anyway, like I said, is there any point in using this for APB? Because I plonked it in and nothing changed.
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Re: scripts.dll 3.2 is out [message #253403 is a reply to message #253268] |
Tue, 10 April 2007 03:07   |
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scripts.dll 3.2.1 is out.
This should hopefully fix various errors people have been having (such as "renegade wont start" and "renegade wont go into the map and hangs on loading")
Grab it from http://www.sourceforge.net/projects/rentools/
Or use this installer http://4camp.net/scripts321.exe
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.2 is out [message #253428 is a reply to message #253422] |
Tue, 10 April 2007 06:30   |
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Jerad2142
Messages: 3817 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Attention Jonwil
Okay, I figured it out, the game crashes when ever "scale" (in the UV mappers) is used. Its not your scripts. Which would explain why it always says that it is shaders.dll. It even crashes if you leave the scale at its default.

If you still want a package tell me, I will have it done in 15 minutes. Oh and my system info is also below.
Visit Jerad's deer sweat shop
[Updated on: Tue, 10 April 2007 06:33] Report message to a moderator
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Re: scripts.dll 3.2 is out [message #253437 is a reply to message #253268] |
Tue, 10 April 2007 07:25   |
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A package would be nice, it would make it easier to debug.
I think I know where its failing, I just need to see why.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.2 is out [message #253465 is a reply to message #253268] |
Tue, 10 April 2007 11:03   |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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Adding more normal maps?
I tried (together with some other people) to add normalmaps for the pistol and the GDI APC. We quickly rendered some normal maps and tried to add them to the game with the sbhedit. We used values from the mammothtank entry (execpt the .tga normalmapfilename of course) but the normalmap didn't appear ingame.
[Updated on: Tue, 10 April 2007 11:08] Report message to a moderator
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Re: scripts.dll 3.2 is out [message #253487 is a reply to message #253465] |
Tue, 10 April 2007 14:30   |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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DeathLink6.0 wrote on Tue, 10 April 2007 13:03 | Adding more normal maps?
I tried (together with some other people) to add normalmaps for the pistol and the GDI APC. We quickly rendered some normal maps and tried to add them to the game with the sbhedit. We used values from the mammothtank entry (execpt the .tga normalmapfilename of course) but the normalmap didn't appear ingame.
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The 'name' of the shader in sdbedit is important when trying to do that. You need to make sure that it is the same as the 'material name' of the object you are trying to put the shader on.
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Re: scripts.dll 3.2 is out [message #253508 is a reply to message #253268] |
Tue, 10 April 2007 17:42   |
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If you don't want the tanks to be shaded, remove the shaders.sdb file.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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