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			| Re: Brenbot rotation command [message #489510 is a reply to message #489439] | 
			Fri, 03 October 2014 13:08    | 
		 
		
			
				
				
				
					
						  
						shaitan
						 Messages: 727 Registered: April 2005  Location: Pennsylvania
						
	Karma: 0
 
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		It happens a lot with our brenbot as well.
		
		
 
 | Aircraftkiller wrote on Sun, 18 Jan 2004 07:38 |   I get along with people fine, so long as they aren't rejects who promised things that they couldn't 
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same 
rejects I despise.
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			| Re: Brenbot rotation command [message #489576 is a reply to message #489439] | 
			Sun, 12 October 2014 15:25    | 
		 
		
			
				
				
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						OuTSMoKE
						 Messages: 52 Registered: April 2009  Location: Chicago, IL
						
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		I've had this happen on different occasions with my bot, maybe what I've foind to be the case with mine will help you. 
 
 
Situation 1:  
 
A map or two doesnt load right in the fds, but in the list it shows up. 
 
Example: 
 
In game = Complex 
Rotation = [Complex] Mesa Islands BunkersTS 
Nextmap = Mesa 
 
Complex ends, for some reason Mesa doesnt load, so the server loads Islands, and results in this: 
 
In game = Islands 
Rotation = Complex [Mesa]Islands BunkersTS 
Nextmap = Islands 
Actual next map loaded = BunkersTS 
 
So basically if a map is missing or doesnt load in the FDS properly, it fucks up the rotation list. 
 
====== 
 
Situation 2: 
 
I only have the above issue on my test server, as I'm running MPF's random rotation plugin on the public Kambot.!rotation is out the window, but !nextmap is alwasy accurate. 
 
It WOULD be cool if some how the brenbot could check the !nextmap and highlight the proper map in !rotation, but I find it really a non-issue. 
 
Here's what my current setup looks like, after a fresh restart and one gameover: 
 
[5:24pm] <~OuTSMoKE> !gi 
[5:24pm] <&KamServ> Gameinfo: (WOL) Map: C&C_Tib_Pit_3.mix GDI: 0/52 players  0 points Nod: 0/52 players  0 points 0.00.00 mins left SFPS: 1130561 
 
[5:24pm] <~OuTSMoKE> !rot 
[5:24pm] <&KamServ> Host: The map rotation includes: 
[5:24pm] <&KamServ> Host: Islands  [Airai_b7]  Alpine_Night  Arid 
[5:24pm] <&KamServ> Host: Arena  Atoll_b3  Aurora  backstab_b5 
[5:24pm] <&KamServ> Host: BattleCreek  Big_Walls  Bio  BoxedInV4 
[5:24pm] <&KamServ> Host: bridge  Bridge_Control  BunkersTS  Cairo 
[5:24pm] <&KamServ> Host: Canyon  Caves  City_Flying_Re  City2_extended 
[5:24pm] <&KamServ> Host: Cliffs  Clover  Colossus2r1  Complex 
[5:24pm] <&KamServ> Host: conflicts  Conquest_Island  Conquest_Winter  Country_Side 
[5:24pm] <&KamServ> Host: Creekdale_flying  Death_Pass  Delta  Desert_Seige2 
[5:24pm] <&KamServ> Host: DesertTunnels  DomesV2  Dusk  EKIsland 
[5:24pm] <&KamServ> Host: EVA_Relaunch  FieldTS  Frag_City  Forgotten_Town 
[5:24pm] <&KamServ> Host: Fortress2k4  Fusion  Gigantomachy  GlacierTS 
[5:24pm] <&KamServ> Host: GrasslandAssault  Grotto_b3  Hangmans_Canyon  High_Altitude 
[5:24pm] <&KamServ> Host: High_Noon_2  HillBilly_Valley  Hourglass  Hourglass_Flying 
[5:24pm] <&KamServ> Host: Installation  Islands  Madness  Mars 
[5:24pm] <&KamServ> Host: Mesa  Metropolis  MetroTS  MinesTS 
[5:24pm] <&KamServ> Host: Niagra  Night0X  Nightfly2  Oasis_Flying 
[5:24pm] <&KamServ> Host: Overlook  Plunder_Valley  Pompeii  Port_Rev 
[5:24pm] <&KamServ> Host: Quick_Draw  River_Canyon  RiverValley  Ruins0X 
[5:24pm] <&KamServ> Host: Siege  Snow  Storm_Walls_Flying  SunFusion 
[5:24pm] <&KamServ> Host: Tech_City  The_Moon  Tib_Field  Tib_Pit_3 
[5:24pm] <&KamServ> Host: Tib_Waste  Tomb  Tropics  Under 
[5:24pm] <&KamServ> Host: Underpass  Urban_Rush  Volcano_Flying  WallsEVO 
[5:24pm] <&KamServ> Host: Wasteland  Worthy_Classic     
 
As you can see, the [] in the rotation just moves down the list, instead of highlighting the current map. 
 
Hope this info can help either you or danpaul, or the TT people, whatever. Like I said, I don't mind it, but I can see how others' might. 
 
 
		
		
 
  
Kambot NewMaps 4.1 Marathon Server Owner 
 
		
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			| Re: Brenbot rotation command [message #489648 is a reply to message #489597] | 
			Wed, 29 October 2014 19:52    | 
		 
		
			
				
				
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						roszek
						 Messages: 296 Registered: June 2010 
						
	Karma: 0
 
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		| Ethenal wrote on Sat, 18 October 2014 14:47 |   Just an update: we've put fanmaps back on Jelly and we definitely have a bugged !setnextmap command. I knew it happened in the past but I couldn't remember what the problem was - my current hypothesis is that it moves the rotation forward one map each time you type !setnextmap - so it may actually be changing the "next" map to the one you requested, but it moves the rotation forward one slot so by the time the game ends the server skips multiple maps ahead. 
 
I'll let you know as I mess with it, I'll probably be able to fix it.
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I see something a little different. 
 
Say I have maps 1234567 in the tt config and I am on map 1, I do a setnextmap to say map 6 (or whatever) my rotation no longer lists as 1234567 after map 1 ends, it will now list as 1334567.  
		
		
		[Updated on: Wed, 29 October 2014 20:10] Report message to a moderator  
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