| Tiberium Crystal War Beta 1.30 [message #462175] | 
			Wed, 01 February 2012 15:51   | 
		 
		
			
				
				
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						zunnie
						 Messages: 2959 Registered: September 2003  Location: Netherlands
						
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					General (2 Stars)  | 
					 
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		Tiberium Crystal War Beta 1.30 Released (FREE TO PLAY) 
Important: Uninstall any previous versions of TCW you may have, this is a full new release. 
Official Website: http://www.tiberiumcrystalwar.com 
 
DOWNLOAD MIRROR 1:  http://www.tiberiumcrystalwar.com/downloads/beta/Tiberium_Crystal_War_Beta_v1.30 _Fixed.exe 
DOWNLOAD MIRROR 2: http://www.zunnie.net/tcw/beta/Tiberium_Crystal_War_Beta_v1.30_Fixed.exe 
DOWNLOAD MIRROR 3: http://213.206.228.133/~zunnie/Tiberium_Crystal_War_Beta_v1.30_Fixed.exe 
DOWNLOAD MIRROR 4: http://www.indiedb.com/games/tcw-w3d/downloads/tiberium-crystal-war-beta-130 
DOWNLOAD MIRROR 5: http://www.multiplayerforums.com/downloads/index.php?act=view&id=314 
 
Please NOTE that the installer might appear to be "non responsive" when installing, just leave it running, it is actually busy extracting the files. 
Please NOTE that the Launcher MUST run in ADMINISTRATOR mode. 
Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient   
 
Some Images: 
  
  
  
 
Some videos: 
Nuclear Missile Launch Sequence:    http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations 
Ion Cannon Strike Sequence: http://www.indiedb.com/games/tcw-w3d/videos/ion-cannon-super-weapon-ingame 
 
 
Installation 
Run the Tiberium_Crystal_War_Beta_v1.30.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing. 
 
VERY IMPORTANT: 
You must install the VC Redist which starts when installing Tiberium Crystal War. 
You must install the DirectX update which starts after the initial TCW installation completes. 
Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work. 
Download it here: http://www.microsoft.com/download/en/details.aspx?id=17851 
 
Configuring Tiberium Crystal War Graphics and Sound 
Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit.  
Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit. 
 
Playing the Game Online 
Simply run the Launcher in administrator mode, enter your nickname and then click "Launch Game" to join and fight for either GDI or Nod in our server   
If there are any updates available you will be notified to download them. 
 
Internet Relay Chat 
IRC = irc.multiplayerforums.com #MPF-TCW 
Dont have IRC? http://www.mirc.com or http://www.mibbit.com 
 
Changelist 
--- Beta 1.30 Full Release Additions: 
Always.dat now is the file containing some needed stuff like loadscreens to work and old renegade stuff that needs to be deleted sometime 
Always2.dat now contains all up2date content for TCW specifics 
Always3.dat will be used for small client updates in the future 
Always.dbs contains the game translation file, presets and several configuration files which may be pushed as smaller client updates in the future 
Fixed the map Walls up a bit. In last update it did not work after all, now it does. (forgot to lightsolve so textures on tibfield dont blend, will fix in next update) 
--- Beta 1.24 Update Additions: 
Commando's now play a sound when placing a C4 
Temple of Nod fixed, when nuke is ready it no longer intersects the Nuke Buy PT 
Nuke Ready animation fixed 
Nuke Fire animation fixed 
Temple of Nod no longer floats on The Moon map 
Operations Centre no longer floats on The Moon map 
Fixed spot where vehicles would get stuck all the time on Walls behind the Hand of Nod 
Fixed wall without collisions on Walls 
New vehicle spawn platforms on Center_Point 
New vehicle spawn platforms on Dominatrix 
Added Blue Tiberium Crystals in the tiberium fields on Dominatrix 
Fixed Ion and Nuke damage to vehicles so they are blown up on impact 
Fixed Ion and Nuke damage to support buildings such as the Armory and Shrine 
Fixed Chuck Norris character on The Moon 
--- Beta 1.23 Update Additions: 
GDI Ion Cannon Control Center is now ingame - Charging time is 7 minutes 
Nod Temple of Nod is now ingame - Charging time is 7 minutes 
Map The Moon now has the Ion Cannon and Nuclear Missile superweapons available 
Map Mediterranean now has the Ion Cannon and Nuclear Missile superweapons available 
Map Temple now has the Ion Cannon and Nuclear Missile superweapons available 
Nod Rifle Soldier does more damage to Pitbulls 
Nod Spawncharacter Chuck Norris model replaced with a Militant from CnC3 
New weapon reload sounds for Missile Soldier, Rifle Soldiers, Zonetrooper, Commando and Flamethrower 
New taunts: xmas, bleed, afraid, king 
Fixed teleporter pedestal textures on Mediterranean 
--- Beta 1.22 Update Additions: 
Fixed Militant Rifle Soldier PT icon on The_Moon 
Fixed sound for purchasing a Flamerguy on The_Moon and lowgravity maps in general 
Added sound when purchasing a Battle Engineer on Coop Maps 
Added translation entry for the Battle Engineer used on Coop Maps 
Spawncharacter Chuck Norris Timed C4 now damages buildings. For reference: It takes 7 Timed C4's to kill a War Factory 
Commando's now have one 60 seconds Timed C4 which can kill one building 
Fixed textures on SnowWarfare map 
Fixed fog and lighting on the map Walls more resembling Mars 
--- Beta 1.21 Update Additions: 
Added the Nod Stealth Tank 
Made scorpion do a little more damage to Pitbulls 
Scorpions are now a little slower (about 5%) 
Predators are now a little faster (about 5%) 
Fixed textures in Hand of Nod 
Fixed textures in Nod Weapons Factory 
Fixed several texture errors in the Nod Power Plant 
Fixed several texture errors on TCW_Temple 
Added the new Commando for GDI 
Now when either team's Powerplant is destroyed and the Commandpost or Oper.Centre were still alive, radar is turned off anyway because they lost power 
When the Command Post or Operations Centre are destroyed a sound will now play indicating the radar went down 
Fixed the map Center Point where the Nod Harvester would not spawn anymore, it does now 
Removed the Deathmatch stuff from Cruising - You now spawn as Chuck Norris again   
Fixed Chinook taillights  
Fixed texture for tanktraps on TCW_Tropical 
Added taunt "move" (18+ taunt) 
 
Notes 
You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly. 
You *must* install the .NET Framework 4.0 (download: http://www.microsoft.com/download/en/details.aspx?id=17851 ) 
You *must* run the TCW-Launcher in Administrator mode or updates will not function 
 
Greetz TCW Dev Team
		
		
 
  
		[Updated on: Thu, 02 February 2012 22:26] Report message to a moderator  
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			| Re: Tiberium Crystal War Beta 1.30 [message #462294 is a reply to message #462175] | 
			Sun, 05 February 2012 20:59    | 
		 
		
			
				
				
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						zunnie
						 Messages: 2959 Registered: September 2003  Location: Netherlands
						
	Karma: 0
 
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					General (2 Stars)  | 
					 
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		UPDATE 1.31 RELEASED, DOWNLOAD WITH THE LAUNCHER THAT COMES WITH 1.30   
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Tiberium Crystal War Beta v1.31 
 
02/06/2012 4:38AM 
 
Nuclear Missile now has nicer smoke emitter when "Ready" 
Nuclear Missile now takes off slower when fired 
Command Post Radar Scan now plays the sound when initiated 
Temple of Nod now plays sounds when attacked/destroyed 
Ion Control Center now plays sounds when attacked/destroyed 
Command Post now plays sounds when attacked/destroyed 
Several new death sounds for infantry 
New technology acquired sounds volume increased 
New flamer fire sound 
New Orca flying sound 
New remote c4 sound 
New timed c4 sound 
New c4 plant sound 
Technology stolen sounds amplified 
New taunts added:  allday,better,bring,face,dollar,gg,guns,hell,imgood,kickass,mess,myway,nochance, piss,rest,****,sit (thx MalarKeY007) 
APC's and Chinooks now play a funny sound when they are full - all'aboard 
Command Post now scans the map for stealth units and reveals them for two seconds every five minutes 
Dominatrix updated with new vehicle spawnpads 
Center Point updated with new vehicle spawnpads 
Walls lighting fixed 
Fixed Vehicle Spawnpads collisions 
Vehicle Spawnpads now give lights when neutral(blue), gdi(yellow) or nod(red)
		
		
 
  
		
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			| Re: Tiberium Crystal War Beta 1.30 [message #462310 is a reply to message #462307] | 
			Mon, 06 February 2012 17:02    | 
		 
		
			
				
				
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						Mauler
						 Messages: 448 Registered: May 2003  Location: Alberta, Canada
						
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		| Starbuzz wrote on Mon, 06 February 2012 16:55 |   Do you have any plans to replace the weapon models and effects? Would feel complete imo.
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Eventually they will be. 
 
One of our 3D Artist is creating models for UDK. We can easily port them to TCW with a few modifications. 
 
Here is a sample of his work. 
Nod Confessor Rifle 
 
		
		
		[Updated on: Mon, 06 February 2012 17:03] Report message to a moderator  
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