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Home » Renegade Discussions » Tactics and Strategies » Counters? New units.
Counters? New units. [message #-967912] Sun, 30 June 2002 07:20 Go to next message
Anonymous
I think that there needs to be new units. Epecially on GDI, where they have 5 vehicles, as opposed to Nod's 6, and they need a counter to Nod's Stealth tech. Chrono troops, perhaps? I also think that there needs to be Rocket Pack Troops. On very many games of City_Flying, Nod always goes for the WF, and takes it out before anyone can respond, and it knocks out our air support. I think there should be some way to maintain flight abilities even when the WF is down. I think that these are reasonable suggestions, and practical, too. There were flying infantry in RA2, as well as chrono units. What happened? If WW/EA does not implement this stuff, they will have to explain how the Chrono/Inf. flight/Prism/Tesla technologies were lost. Add your own suggestions for (reasonable, please) new units and counters to Stealth Tech.
Counters? New units. [message #-967911] Sun, 30 June 2002 07:29 Go to previous messageGo to next message
Anonymous
They don't need to explain how that tech was lost, it's always been understood that RA was a different timeline than C&C, an alternate reality of sorts. It's quite possible that one timeline would discover this, while another would not.
Counters? New units. [message #-967910] Sun, 30 June 2002 08:48 Go to previous messageGo to next message
Anonymous
also, the fact that Renegade happens during/just after TD, which had none of those techs.
Counters? New units. [message #-967909] Sun, 30 June 2002 11:19 Go to previous messageGo to next message
Anonymous
But if you remember, Kane showed up in the end cutscene for the Soviets in RA. Can you explain that? Plus, if C&C is OUR universe, we had Einstein as well. AND Hitler, who was taken out in the very first cutscene of RA1. Plus, the Artillery, Light, Medium, and Mammoth tanks and the Chinook (transport chopper) were identical in both games. The Turret and Repair Bay/Service Depot, and SAM structures are the same. Plus, RA is supposedly an alternate World War TWO. The first one was likely identical to ours. How could there POSSIBLY be this many coincidences?
Counters? New units. [message #-967908] Sun, 30 June 2002 11:49 Go to previous messageGo to next message
Anonymous
This is what I like to call the: "first you had a make sense story line with RA1, TD, and TS (since their timelines are consecutive, and the change of Hitler had caused a dramatic change where all advanced tech. appeared much earlier than they are suspose to. But then for commerical purposes you want to make a sequel for the great selling RA1, there by messing up the storyline since it stuck RA2 to the time period where TD almost happened." The only possible explanation is that RA1, TD, TS, and in the future TT will be in one universe, while RA2 and YR stands by themselves.
Counters? New units. [message #-967907] Sun, 30 June 2002 11:57 Go to previous messageGo to next message
Anonymous
The actor who plays Kane shows up in RA, but is he acting as Kane or another character? Flying infantry sounds more like RA2 and TS.
Counters? New units. [message #-967906] Sun, 30 June 2002 13:52 Go to previous messageGo to next message
Anonymous
Screw continuity! WE WANT FLYING INFANTRY!
Counters? New units. [message #-967905] Sun, 30 June 2002 13:57 Go to previous messageGo to next message
Anonymous
there is no need for new units, it would be nice but balancing in the game is fine. stealth trooper are weaker than people think they are. yes they can topple a bulding with a nuke but thats 1400 dollars that could have went towards him buying two flame tanks for him and his partner and if 3 stealth beaconers would spend that cash on flames the game would be over much faster.
[Big Grin] [Big Grin] [Big Grin] [Big Grin]
Counters? New units. [message #-967904] Sun, 30 June 2002 14:46 Go to previous messageGo to next message
Anonymous
A GDI chrono unit would be cool. May give a huge advantage to GDI though.
Counters? New units. [message #-967903] Sun, 30 June 2002 18:28 Go to previous messageGo to next message
Anonymous
ok I guess some1 has to explain this to u people. WESTWOOD ****ED UP THE STORYLINE!!!!!!!!!!!! There I have said it. TD (which Renegade is based off of just so some idiots know) is set to be around 1990's I beleive, they have a few advanced technology that we don' quite have yet. RA is made to be a World War 2/cold warish game. However, through Einstien they have many new technology like chrono, iron curtain, and so on so forth. If you havn't noticed alot of what was in RA actually exists, except for what Einstein did and Tesla Coils. RA was INTENDED on being a PREQUEL to TD cause they make several referances to the future of Nod, and the guy who plays Kane talks about that. This to once confused me greatly. TS was made, pretty much nothing has no effect on you confusion (I hope). WW decides that they need to make a sequel to RA cause it was their best game. Everything woulda been fine if they hadn't done that. But they did, RA2 is a more bizarre game than all CnC games ever made. So now everone must no longer like the idea of RA, TD, and TS in that order. Rather Ra and RA2 being their own little world. TD and TS being their own world. and Generals being its own world, a NEW world at that.

Now on the addition to new units: no new units need to be implemented in the game. This game is perfectly balanced as it is, some people may not agree, but the number of tanks isn't a big deal, GDI's Mammoth tank could be considerd 2 tanks so there u happy its equal. But the only thing I could think of like that is have a middle-of-the-road engineer and that isn't even needed at all. It would be cool if they can figure out a way to have a chinook carry a tank.
Counters? New units. [message #-967902] Sun, 30 June 2002 23:05 Go to previous messageGo to next message
Anonymous
actually, the tesla coil is quite real, and very cool. one of my science teachers had one, and on day he took it out, and shot small bolts electricty into various metal objects around the room. best class ever [Razz] . if you look online, you can find tesla coils, and plans to make them yourself.

also, according to all those weird conspiracy theories, the philedelphia (sp?) project, out of which the chronosphere was developed, used some giant tesla coils to produce the insane amounts of power needed to drag the destroyer out of this world, into another one, and back. for some reason, this failed, and the whole thing was covered up, and that was the end of that, for the time. if you have some free time, look it up, cause it's some interesting reading.

pretty much the only new technology in RA was the iron curtain. everything else did exist, or at least according to the conspiracies, existed, but did not work as planned.
Counters? New units. [message #-967901] Mon, 01 July 2002 03:57 Go to previous messageGo to next message
Anonymous
Acctuly ther is a such thing as a tesla coil. It was made my Nikoli Tesla but the thing is ...

1. A tesla coil would never be able to shoot that far.
2. It would most definetly harm friendly units.
3. It would often miss infantry because the lack of metalic objects.
4. It would never be constrcted. (as it owuld be considered insane.)
5. HTe amount of power it would need is insane.
6. THe charge up time would be more liek an hour.
7. SOmethign could easily counter it such as a metal cage with wheels that carried troops.

anyway.. back on topic about new units and such
Counters? New units. [message #-967900] Mon, 01 July 2002 04:30 Go to previous messageGo to next message
Anonymous
maybe westwood could be nice and make some new offical maps, or take a bunch of user maps, and release them as part of an offical patch, thereby making those maps 'official' maps.
Counters? New units. [message #-967899] Mon, 01 July 2002 06:16 Go to previous messageGo to next message
Anonymous
And maybee hell has frozen over.
Counters? New units. [message #-967898] Mon, 01 July 2002 06:56 Go to previous messageGo to next message
Anonymous
Ok ok, some of the tech from RA is sorta true, and I stress SORTA. It can happen but not a good idea for battle use.

As for Nod having "too many advantages" I completely disagree. If you havn't noticed Nod units are designed around sneaking in and attack and run tactics. While GDI mocks modern day armies by its mere presence is feirce. Almost all Nod tanks are lighter armored than their GDI counterparts. Nod teams like using alot of 1 typ of unit, FT, LT, ST rushes. They can usually destory alot of the base. GDI is better if they have a bunch of different units go in. Depending on the map of coarse its good to have 3 MedT, 2 Mammies, 1 APC, and the rest be MRLS.
Counters? New units. [message #-967897] Mon, 01 July 2002 07:44 Go to previous messageGo to next message
Anonymous
why do you really care about the C&C stroyline? its not very deep and westwood never really put much thought into it, they where way more concerned with making a great game with good balancing and grapichs. the storylines are supposed to be different, they just make refrences to make people think to hard about there dull storyline, what about generals? where does that fit in the c&c stroyline? who cares, just play it like a final fantrasy game, its a different world each time but keeps some of the same things from the other versions.
[Big Grin] [Big Grin] [Big Grin] [Big Grin]
Counters? New units. [message #-967896] Mon, 01 July 2002 08:26 Go to previous messageGo to next message
Anonymous
I think gdi does need something that can country nods stealth units.

like an extra item (heat vision goggles) or maybe even dog(s) that can see invisible units.

on maps like walls flying it's very hard to tell were beacons are that stealth troopers placed.
Counters? New units. [message #-967895] Mon, 01 July 2002 08:58 Go to previous messageGo to next message
Anonymous
It would be nice to have a Virus Sniper.

You shoot a person, they slowly start to die of the virus (life gets sucked away).

If they don't get fully healed before they die (of the virus) they die and a mutant "blob" takes it's place.

This "blob" can be killed but attacks anything. Only about 5 blobs per map can be made (or more but we need a limit to keep down the lag).

The Virus Sniper is from YR. She would have a slower reload rate, only have to hit a person once, and would have little effect on vehicles/buildings.
Counters? New units. [message #-967894] Mon, 01 July 2002 10:03 Go to previous messageGo to next message
Anonymous
accually GDI does have a counter to Stealth get close to it....... so you can see it. [Big Grin] [Roll Eyes]
Counters? New units. [message #-967893] Mon, 01 July 2002 11:13 Go to previous messageGo to next message
Anonymous
It can some times be really hard to sneak into a base, ever try to get a nuke of in walls flying with about 20 people on each team? dog would be real cheap, you would never be able to sneak into a base thus making gdi unfair becuase they make a sbh useless, nod is sneakey and gdi has raw power, gdi is considerd uneven becuase to use this raw power it takes some teamwork{its almost impossible to stop 3 mammy's with a tech or two repairing them, and this combo takes a little teamwork to pull of} while on nod you alone can sneak into a base and place a nuke, making a counter for the sbh is stupid, its like saying "i need a counter for mobius becuase he destroys me and my tank to quickly"
[Big Grin] [Big Grin] [Big Grin] [Big Grin]
Counters? New units. [message #-967892] Mon, 01 July 2002 12:26 Go to previous messageGo to next message
Anonymous
well Nod needs teamwork too. i just played a game on hourglass. i got a flame tank, and as i was pulling away, someone said wait, so i did. we decided to go over the top, and rush the agt. the two of us managed to get over and knock the agt out rather easily. i also realized that by having two flame tanks, the agt can be killed very easily. one flame tank just has to block the door. most people probably try to do this anyway, but by pure luck, i managed to block at least 2 or 3 engineers/hot wires who would have foiled ur plan.

after we took out the agt, i became sbh, got a nuke, and ran right in. went to the tib refinery, dropped it right in front of the harvy door. one engineer saw it, i killed him. the other engineers ran right by it. quite funny, i must say. then one more found it, but by then i had moved off, staring at the sky. nuke missle drops down, kills at least one or two guys. then pure chaos broke out as we just rushed them with everything we had. very fun game. wish more games turned out like that one. plenty of teamwork, and plenty of spots for one person to slip through. [Razz]
Counters? New units. [message #-967891] Mon, 01 July 2002 13:21 Go to previous messageGo to next message
Anonymous
um ya ..... i like renegade
Counters? New units. [message #-967890] Mon, 01 July 2002 16:17 Go to previous messageGo to next message
Anonymous
To me I think there are two types of teamwork
1. Planed teamwork. i.e. a some1 says lets do a flame rush, and every1 buys flame tanks. They plan where they are going to go and what they go try and take out first.
2. Unplanned teamwork. i.e. is more of a support thing. Tanks have laid seige to the base, 1 of them blows up, that player is a hotwire and they repair all the tanks.
Counters? New units. [message #-967889] Tue, 02 July 2002 03:35 Go to previous messageGo to next message
Anonymous
Okay, screw counter to to the Stealth. Just give another unit, and use them to balance each other. (maybe a Fast Attack Vehicle to GDI, and a lumbering heavy vehicle to Nod. Kinda offset their strengths. And I just want flying infantry, dangit!
Counters? New units. [message #-967888] Wed, 03 July 2002 06:35 Go to previous messageGo to previous message
Anonymous
One thing I've realized is that GDI can easily counter all of Nod's tech, and they don't need another unit to do it.

The only two things I find truly annoying about renegade's tech is the use of RA1's SSM launcher(called V2 in RA1) in place of the TD SSM, and the replacement of the real chinook with a CH-46, which everyone mistakenly calls a chinook anyway.

Apart from that, Renegade needs no alterations to be a better game, with the exception of a possible patch to reduce the lag(and make mammoths able to run over recons). [Wink]
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