| Mines [message #380065] | 
			Mon, 13 April 2009 15:18   | 
		 
		
			
				
				
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						Slave
						 Messages: 607 Registered: December 2006 
						
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					Colonel  | 
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		Every now and then, Renegade feels like crashing. 
 
You come back ingame, and realise all the mines you placed are gone. 
 
You spend the next 5 minutes raging, and another 5 minutes remining. That is, if the enemy hasn't destroyed your base while you were gone. 
 
Can mines be made more persistent? And survive when a player disconnect?
		
		
		
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			| Re: Mines [message #380113 is a reply to message #380065] | 
			Mon, 13 April 2009 18:05    | 
		 
		
			
				
				
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						MGamer
						 Messages: 412 Registered: January 2008 
						
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					Commander  | 
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		| Slave wrote on Mon, 13 April 2009 17:18 |   Every now and then, Renegade feels like crashing. 
 
You come back ingame, and realise all the mines you placed are gone. 
 
You spend the next 5 minutes raging, and another 5 minutes remining. That is, if the enemy hasn't destroyed your base while you were gone. 
 
Can mines be made more persistent? And survive when a player disconnect?
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that could be easily exploited also its fine as it is
		
		
  rawr.....
		
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			| Re: Mines [message #380181 is a reply to message #380065] | 
			Tue, 14 April 2009 01:18    | 
		 
		
			
				
				
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						Goztow
						 Messages: 9761 Registered: March 2005  Location: Belgium
						
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					General (5 Stars) Goztoe  | 
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		It could be different with mines, though. Westwood choose for the easy solution, in my eyes. Mines from player x from team y could be assigned to player z from team y when player x left the game.
		
		
  You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
		
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			| Re: Mines [message #380463 is a reply to message #380065] | 
			Wed, 15 April 2009 09:50    | 
		 
		
			
				
				
				
					
						  
						StealthEye
						 Messages: 2518 Registered: May 2006  Location: The Netherlands
						
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		We would like to, but we can't fix everyone's internet connection.   We do try to fix as most crashes as possible.   
 
I'll have a look, preventing the C4/beacon from getting disarmed automatically is probably easy, not sure how hard it is to fix that old exploit CarrierII mentioned.
		
		
  BlackIntel admin/founder/coder 
Please visit http://www.blackintel.org/
		[Updated on: Wed, 15 April 2009 09:51] Report message to a moderator  
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			| Re: Mines [message #380507 is a reply to message #380065] | 
			Wed, 15 April 2009 15:21    | 
		 
		
			
				
				
				
					
						
						a000clown
						 Messages: 364 Registered: May 2005  Location: Canada
						
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		What happens when a player is killed by a proxy left behind from a disconnected player?
		
		
		
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			| Re: Mines [message #380621 is a reply to message #380065] | 
			Thu, 16 April 2009 04:49   | 
		 
		
			
				
				
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						ErroR
						 Messages: 2984 Registered: March 2008  Location: Moldova
						
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		if you place a beacon and switch the team with the team (or team2) console command, it stays and detonates. As far as i know if someone leaves the game the beacon stays, but upon detonation it disapears, i mean it does not detonate.
		
		
		
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