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			| Re: Sooooo... [message #339920 is a reply to message #338931] | 
			Wed, 09 July 2008 07:25    | 
		 
		
			
				
				
				
					
						  
						KobraOps
						 Messages: 202 Registered: January 2007 
						
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		With this coding im guessing there isnt a set time it could take someone a day to figure out to fix a bug or acouple weeks.
		
		
		
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			| Re: Sooooo... [message #339942 is a reply to message #338881] | 
			Wed, 09 July 2008 10:15    | 
		 
		
			
				
				
				
					
						  
						=HT=T-Bird
						 Messages: 712 Registered: June 2005 
						
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		TBH, WW had a good object-oriented design going for the time.  The implementations are butt-ugly though, and some of the interfaces would be respecified using higher-level classes (is there anything good about char* other then the fact that it's a tiny smidgen faster then using std::string? Not really...when char*s show up, sloppy, buggy, and often exploitable code is soon to follow) had Renegade been designed in the context of 1998 Standard C++ as opposed to the pre-standard dialect they were working with at the time.  On top of that, Renegade was rushed to release at about version 0.5.  
		
		
  HTT-Bird (IRC) 
HTTBird (WOL) 
Proud HazTeam Lieutenant. 
BlackIntel Coder & Moderator. 
 
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
		
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			| Re: Sooooo... [message #340006 is a reply to message #338881] | 
			Wed, 09 July 2008 16:47   | 
		 
		
			
				
				
				
					
						  
						StealthEye
						 Messages: 2518 Registered: May 2006  Location: The Netherlands
						
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		Hofstadter's Law 
    It always take longer than you expect, even if you take Hofstadter's Law into account. 
 
That's why we will not make any estimates.
		
		
  BlackIntel admin/founder/coder 
Please visit http://www.blackintel.org/
		
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