| Lightmapping... [message #92268] | 
			Thu, 03 June 2004 15:36   | 
		 
		
			
				
				
				
					
						  
						deadmoap
						 Messages: 20 Registered: May 2004 
						
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		I'm not too into the whole 3D graphics thoery, but does renegade support lightmapping? I have a few programs that do lightmapping... but file conversions are what I'm worried about. Gmax wont export texture, for one thing. But I think a lightmap is like a texture that just brightens or darkens certain areas. I think I could get away with doing this: 
 
Export the map from gmax to gile[s] (my favorite lightmapper) 
Render the lightmap 
Export to 3ds 
Import in gmax 
Apply textures to my map 
 
Would this work? I know that the 3ds format supports lightmapping, otherwise I don't think gile[s] would export to it. But I'm mainly wondering if I have to apply the texture before lightmapping. 
 
But even if it did work, does the w3d format support lightmaps? In fact does renegade support lightmaps?
		
		
		
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