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			| Buildings Reconized by renegade [message #68772] | Wed, 25 February 2004 12:05  |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| To cut a very long story short and avaoid all of my things I would say about doing this, you need to read some tutorial, but it basically invloves naming the meshes for the interior and ones for the exterior using a prefix. For example "MNPWG^Roof" where NMPWR is the prefix and "^" is the type indicator, for interior meshes you use "#" such as "MNPWR#Ceiling" with that done, you export to Leveledit as terrain and then modify a building controller to use the prefix you chose. 
 Note: You cannot use the same prefix for both teams or you will have a "clone" of your building in the game and will cause problems. Westwood used "MN" for Nod and "MG" for GDI, followed by a short name, such as "PWR" for power plant, do not exceed more than 17 characters in naming the whole mesh, the prefix should remain short.
 
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