Re: Introduction to the SSGM 4.0 TCP Logging System [message #434714 is a reply to message #434710] |
Fri, 13 August 2010 08:45   |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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Hitman wrote on Fri, 13 August 2010 10:22 | and what does all that mean in a language people can understand?
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thanks for the question!
reborn wrote on Fri, 13 August 2010 10:31 | The servers you play in log all the events and shit that happens in-game to the hard drives, this is called disk input-output. It's a bottle neck and is CPU intensive, so a server's SFPS can drop due to this (OMG LAG!).
Not logging to disk stops that. Meaning less server lag and the ability to increase the max player limit.
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and thanks for the answer!
edit:
and thanks for the update danpaul!
[Updated on: Fri, 13 August 2010 08:45] Report message to a moderator
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