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Re: Introduction to the SSGM 4.0 TCP Logging System [message #434714 is a reply to message #434710] Fri, 13 August 2010 08:45 Go to previous messageGo to previous message
Starbuzzz
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Hitman wrote on Fri, 13 August 2010 10:22

and what does all that mean in a language people can understand?


thanks for the question!

reborn wrote on Fri, 13 August 2010 10:31

The servers you play in log all the events and shit that happens in-game to the hard drives, this is called disk input-output. It's a bottle neck and is CPU intensive, so a server's SFPS can drop due to this (OMG LAG!).

Not logging to disk stops that. Meaning less server lag and the ability to increase the max player limit.


and thanks for the answer!

edit:

and thanks for the update danpaul!

[Updated on: Fri, 13 August 2010 08:45]

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