Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Alpha Blending
Re: Alpha Blending [message #390881 is a reply to message #390598] Tue, 16 June 2009 18:00 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
RenXc Alpha Belnd Tut

First of all, follow this tutorial http://renhelp.net/index.php?mod=Tutorials&action=view&id=19 , but skip the vertex paint part, you'll also have convert the terrain to an editable mesh/poly before adding UVW maps.

when you've done that, follow this tutorial.

http://img193.imageshack.us/img193/6481/alphablendtut01.jpg

http://img40.imageshack.us/img40/3669/alphablendtut02.jpg

http://img36.imageshack.us/img36/3491/alphablendtut03.jpg

http://img35.imageshack.us/img35/7378/alphablendtut04.jpg

http://img31.imageshack.us/img31/7050/alphablendtut05.jpg

Make sure Valpha is checked in the W3D export settings
Export your map.

Put your terrain in Reborn Leveleditor, click on Lightning > Vertex Solve

check Occlusion and then hit Ok

that's about it Smile now go be creative! ^^

oh, by the way, Pass 2 is still your *main* texture, but pass 1 swapped place with pass 3. black vertexes belong to pass 3, grey vertexes belong to pass 1.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 16 June 2009 18:04]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Battle For Dune 2008-09 update
Next Topic: WDump Help
Goto Forum:
  


Current Time: Mon Sep 22 23:55:20 MST 2025

Total time taken to generate the page: 0.00643 seconds