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			| Re: plans for another core patch? [message #267277 is a reply to message #267262] | Tue, 19 June 2007 08:26   |  
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				|  |  havoc9826 Messages: 562
 Registered: April 2006
 Location: California, USA
 
	Karma: 
 | Colonel |  |  |  
	| | Spoony. wrote on Tue, 19 June 2007 06:55 |  | 
 | Yrr wrote on Tue, 19 June 2007 08:31 |  | 
 | Spoony. wrote on Mon, 18 June 2007 18:24 |  | - harvesters ceasing to move after they respawn once the Nod pp is gone
 
 | 
 Do you mean the invisible harvester?
 
 | 
 that's fixed, but that was only 25% of the problem.
 
 Before that was fixed, when the Nod pp was destroyed and the harvester spawned thereafter, one of the following would happen depending on the map:
 - the harvester would move and collect+deposit tiberium normally, but would be invisible (mesa)
 - the harvester would get dropped off on the airstrip and not move an inch (everything except mesa, IIRC), as well as being invisible
 
 The invisibility has been fixed, its immobility hasn't.
 
 
 | Yrr wrote on Tue, 19 June 2007 08:31 |  | 
 | Spoony. wrote on Tue, 19 June 2007 14:13 |  | also,
 - nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?
 
 | 
 Don't know what you mean. Where do you see them?
 
 | 
 You sometimes see them for a fraction of a second, even if you're nowhere near the airstrip. It permits you to know what Nod's just bought, which let's be honest is pretty crappy. Yes, you can sometimes discern what Nod's buying by looking at the plane, but you shouldn't if you're on the other side of the map.
 
 | 
 
 From February of last year:
 
 [00:28:53] <havoc9826> hey cc
[00:28:57] <havoc9826> why is it for like 100 ms
[00:29:02] <havoc9826> you see a vehicle at 0 0 0
[00:29:05] <havoc9826> before it ends up in the cargo plane
[00:29:14] <havoc9826> lke on city, if someone buys a stank
[00:29:39] <havoc9826> i see it under the bridge for .1 seconds
[00:29:45] <havoc9826> then it goes into the cargo plane
[00:32:47] <~ccfan4326> all vehicles are spawned at 0 0 0 and then moved iirc
[00:36:57] <%FX> so
[00:37:00] <%FX> wait
[00:37:00] <%FX> no
[00:37:00] <%FX> ?
[00:37:05] <%FX> it's a new thing for me
[00:37:12] <%FX> and i've only experienced it on BC
[00:37:14] <havoc9826> so there's no way to make us not see them? o.O
[00:37:21] <~ccfan4326> oh, right, usually the vehicle have a script that are attached to them that make them invisible, but jonwil's scripts remove that to fix a bug with the invisible script not being removed from the harv
[00:37:23] <%FX> you can even shoot them if you're fast enough
[00:37:32] <havoc9826> on islands i see them spawn by the gdi tunnel arch
[00:37:35] <~ccfan4326> so you'll only see nod tanks at 0 0 0
[00:37:39] <havoc9826> yeah
 If he's right, both of those problems are intertwined.
 
 
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