;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame   Create_Object,   id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame   Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame   Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame   Control_Camera,   id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,   0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame   create_object   slot number   model   x,y,z,facing   animation name( model*hierarchy*.anim )
;Start frame   Play_Animation    slot number   anim name ( model*hierarchy*.anim )   looping      Sub Object
;Start frame   Play_Audio   wave filename   slot number   bone name
;                        * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )   1= LOOP

;************************* LEVEL 11: C130 Nod Troop Parachute drop  ************************



; ****************************** Nod Chinook

-1   Create_Real_Object,   1, "Nod_Cargo_Plane"
-1   Play_Animation,      1, "v_Nod_cplane.v_Nod_cplane", 1
-1   Play_Animation,      1, "v_Nod_cplane.X5D_C130Anim", 1
-1   Attach_To_Bone,      1, 2, "BN_chinook_1"
-280    Destroy_Object,      1

; ****************************** Path

-1   Create_Object,      2, "X5D_Chinookfly",         0, 0, 0, 0
-1   Play_Animation,      2, "X5D_Chinookfly.X5D_Chinookfly", 1
-280    Destroy_Object,      2
-1   Attach_To_Bone,      1, 2, "BN_chinook_1"

; ****************************** Parachute_1

-169   Create_Object,      3, "X5D_Parachute",         0, 0, 0, 0
-169   Play_Animation,      3, "X5D_Parachute.X5D_ParaC_1", 1
-260   Destroy_Object,      3

; ****************************** Parachute_2

-179   Create_Object,      4, "X5D_Parachute",         0, 0, 0, 0
-179   Play_Animation,      4, "X5D_Parachute.X5D_ParaC_2", 1
-270   Destroy_Object,      4

; ****************************** Parachute_3

-198   Create_Object,      5, "X5D_Parachute",         0, 0, 0, 0
-198   Play_Animation,      5, "X5D_Parachute.X5D_ParaC_3", 1
-280   Destroy_Object,      5
; ****************************** Box 1
-145   Create_Object,      6, "X5D_Box01",            0, 0, 0, 0
-145   Play_Animation,      6, "X5D_Box01.X5D_Box01", 1
-260    Destroy_Object,      6
; ****************************** Box 2
-155   Create_Object,      7, "X5D_Box02",            0, 0, 0, 0
-155   Play_Animation,      7, "X5D_Box02.X5D_Box02", 1
-270    Destroy_Object,      7
; ****************************** Box 3
-165   Create_Object,      8, "X5D_Box03",            0, 0, 0, 0
-165   Play_Animation,      8, "X5D_Box03.X5D_Box03", 1
-280    Destroy_Object,      8

;******************************* Vehicles
-145   Create_Real_Object,   9, "CnC_Nod_Apache", 6, "Box01"
-145    Attach_Script,          9, "M11_C130_Dropoff_Dude_JDG", ""
;-145    Attach_Script,          9, "M01_Hunt_The_Player_JDG", ""
-145    Attach_Script,          9, "M00_No_Falling_Damage_DME", ""
-145   Attach_To_Bone,      9, 6, "Box01"
-145   Play_Animation,      9, "H_A_X5D_ParaT_1", 0
-255   Attach_To_Bone,      9, -1, "Box01"
;-280    Attach_Script,          9, "M01_Hunt_The_Player_JDG", ""


-155   Create_Real_Object,   10, "CnC_Nod_Flame_Tank", 7, "Box02"
-155    Attach_Script,          10, "M11_C130_Dropoff_Dude_JDG", ""
;-155    Attach_Script,          10, "M01_Hunt_The_Player_JDG", ""
-155    Attach_Script,          10, "M00_No_Falling_Damage_DME", ""
-155   Attach_To_Bone,      10, 7, "Box02"
-155   Play_Animation,      10, "H_A_X5D_ParaT_2", 0
-265   Attach_To_Bone,      10, -1, "Box02"
;-280    Attach_Script,          10, "M01_Hunt_The_Player_JDG", ""

-165   Create_Real_Object,   11, "CnC_Nod_Stealth_Tank", 8, "Box03"
-165    Attach_Script,          11, "M11_C130_Dropoff_Dude_JDG", ""
;-165    Attach_Script,          11, "M01_Hunt_The_Player_JDG", ""
-165    Attach_Script,          11, "M00_No_Falling_Damage_DME", ""
-165   Attach_To_Bone,      11, 8, "Box03"
-165   Play_Animation,      11, "H_A_X5D_ParaT_3", 0
-275   Attach_To_Bone,      11, -1, "Box03"
;-280    Attach_Script,          11, "M01_Hunt_The_Player_JDG", ""