
I left this buglist in here, to note a few known issues with the tanks, 
as well as a couple of other things. Bare in mind, 
I'm just reciting issues based on testing the tanks and icons as 
ingame replacements on Singleplayer LAN games, so they mightn't occur when you export 
them in your own 'mix' maps. (bug list below)

Also note that the following tga images don't have the alpha blend information that they're meant to, 
they were just included for the Gmax scenes, so if required, use the dds counterparts 
(which do have the alpha blend information when exporting.):

18_medt_basket.tga
v_nodlogo.tga

Known issues -

Light Tank:

Keeps on moving very slowly even when vacant - 

Both the tanks use a different set of wheel bones. 
When I gave them the stock Medium tank and Light tank ones, 
they both only seemed to go half as fast as they normally would, 
so I've added an extra wheel bone to make up for that. It seems 
to work fine with the medium tank, but the light tank gets this minor glitch. 
It should stop eventually when it hits a hump or something, since it 
moves too slowly to traverse them.

Isn't as fast as the stock Light Tank -

Like said above, both tanks use a differen set of wheel bones. 
I've given both of them one more wheel bone than they usually would, 
since they were moving too slow beforehand, so both tanks move 
slightly slower than they normally would, meaning that regardless
 of which, both are still pretty balanced out compared to each other.

Medium Tank:

Isn't as fast as the stock Medium Tank -
 
See "Isn't as fast as stock Light Tank" in the above buglist.


