/*	Renegade Scripts.dll
Dragonade C4 and Beacon Manager
Copyright 2017 Whitedragon, Tiberian Technologies

This file is part of the Renegade scripts.dll
The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2, or (at your option) any later
version. See the file COPYING for more details.
In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
Only the source code to the module(s) containing the licenced code has to be released.
*/

#ifndef INCLUDE_NOC4DEFUSELEAVE
#define INCLUDE_NOC4DEFUSELEAVE

#include "da_event.h"
#include "da_gamefeature.h"
#include "da_gameobj.h"

class NoC4DefuseOnLeave : public DAEventClass, public DAGameFeatureClass {
public:
	~NoC4DefuseOnLeave();
	virtual void Init();
	virtual void Object_Created_Event(GameObject *obj);
	virtual void Level_Loaded_Event();
	virtual void Player_Join_Event(cPlayer *Player);
	virtual void Player_Leave_Event(cPlayer *Player);
	virtual void Settings_Loaded_Event();
	virtual void Damage_Event(DamageableGameObj *Victim, ArmedGameObj *Damager, float Damage, unsigned int Warhead, float Scale, DADamageType::Type Type);
	void Restore_Proxy_C4_After_Join(int PlayerID);
	//virtual void Timer_Expired(int Number, unsigned int Data);

};

class C4ObserverClass : public DAGameObjObserverClass {
public:
	virtual bool Damage_Received_Request(ArmedGameObj *Damager, float &Damage, unsigned int &Warhead, float Scale, DADamageType::Type Type);
	virtual void Damage_Received(ArmedGameObj *Damager, float Damage, unsigned int Warhead, float Scale, DADamageType::Type Type);
	virtual void Kill_Received(ArmedGameObj *Killer, float Damage, unsigned int Warhead, float Scale, DADamageType::Type Type);
	//virtual void Kill_Dealt(DamageableGameObj *Victim, float Damage, unsigned int Warhead, float Scale, DADamageType::Type Type);
	virtual void Poked(GameObject *obj, GameObject *Poker);
	virtual void Destroyed();
	const char *Get_Name() { return "C4ObserverClass"; }
};


#endif