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comp screen trouble [message #97227] Fri, 25 June 2004 15:26 Go to next message
svensmokavich is currently offline  svensmokavich
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iv been trying to get my comp screens to work for awhile now.i followed stonerooks tutarail exaclty and have tried more than once Razz but everytime i go to change the map channel to 2 so i can spin the UVW map 90° on the Z axis it turns the other texture along with it and looks funky Crying or Very Sad

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comp screen trouble [message #97245] Fri, 25 June 2004 17:21 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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you have to change the uvw setting to 2 in the material editor its under the 2nd tab i beleive.

then apply uvw map and change that to 2....should work then.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

comp screen trouble [message #97249] Fri, 25 June 2004 17:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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comp screen trouble [message #97278] Fri, 25 June 2004 21:09 Go to previous message
svensmokavich is currently offline  svensmokavich
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i did change the uv to 2 on the pass it said to,then i put on uvw and mappin channel to 2 and turn it 90dergrees on z and flip the Utile just like the tutorail says.im using same textures as it says.i have read the tutorail over and over so unless im really stoned and missing a step:(anyway u could make a plane and apply a comp screen and send to me then i can look at it and compare? Razz

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