| 
		
			| Custom Weapons Factory [message #95235] | Mon, 14 June 2004 10:56  |  
			| 
				
				
					|  Tidu Messages: 62
 Registered: January 2004
 
	Karma: 0
 | Recruit |  |  |  
	| I am making a new weps-like building and was wondering how i can make it produce vehicles. (with as little scripting as possible  ) |  
	|  |  | 
	| 
		
			| Custom Weapons Factory [message #95244] | Mon, 14 June 2004 11:32   |  
			| 
				
				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Just set the vehicles spawner in LE , Of course you building would have to have no door or have doors that open with a proxy setting. 
 
   |  
	|  |  | 
	| 
		
			| Custom Weapons Factory [message #95247] | Mon, 14 June 2004 11:42   |  
			| 
				
				
					|  Tidu Messages: 62
 Registered: January 2004
 
	Karma: 0
 | Recruit |  |  |  
	| vehicles spawner? no i mean when you buy a certain vehicle it is produced in that factory. |  
	|  |  | 
	| 
		
			| Custom Weapons Factory [message #95288] | Mon, 14 June 2004 14:33   |  
			| 
				
				|  |  E! Messages: 70
 Registered: February 2004
 
	Karma: 0
 | Recruit |  |  |  
	| every part of your building needs to have the correct name. then u need an building controller for your building that tells the game that your building is an warfac. place the controller at your building on the map and set the carmarker. now u just need a terminal to purchase. 
 <<SCUD-Storm Origin Creator>>
 |  
	|  |  | 
	| 
		
			| Custom Weapons Factory [message #95300] | Mon, 14 June 2004 15:17   |  
			| 
				
				|  |  htmlgod Messages: 360
 Registered: July 2003
 
	Karma: 0
 | Commander |  |  |  
	| You will probably want to make a new building controller. First of all, make every mesh of the building have a given prefix, such as WEPS. After implementing your new structure, with meshes appropriately named, into a map, Modify the building controller for the weapon factory, under Buildings>Weapons Factory. In the box beside 'MeshPrefix,' enter your mesh prefix. It would be WEPS in this example. Now place that building controller near the building (hit 'Make'), and with the building controller selected, hit CTRL+P. This creates the 'carmaker' for the building controller. It is at this location that the vehicles will be created when purchased. Assuming your building controller has a team affiliation (Which it will if you only modified either GDI or NOD weapons factory building controller), you're set to go. 
 Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
 
 
   |  
	|  |  | 
	| 
		
			| Custom Weapons Factory [message #95309] | Mon, 14 June 2004 15:30   |  
			| 
				
				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Yes and I mean you set the vehicle spawner at the part where you want the vehicile to appear. Whether its in the middle of a field or inside of another building. When you buy a vehcile , where that spawner is is where it comes out. 
 
   |  
	|  |  | 
	|  |