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"Ghetto" Dynamic Lighting [message #93292] |
Mon, 07 June 2004 09:02 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Lights on a C130 on a night-time map would be very nice...
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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"Ghetto" Dynamic Lighting [message #94763] |
Sat, 12 June 2004 05:03 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Can anybody give me tips on how to create realistic looking light projectors?
I made a light cone but it looked bad.
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"Ghetto" Dynamic Lighting [message #94773] |
Sat, 12 June 2004 06:59 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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Recruit |
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hmm ask Silent_kane maybe... or someone elese lol...
but with smoke how? like would you be able to shine lights on smoke and that part lights up? or do you just mean smoke comming out the pipe, but no on a continual animation... so it changes...
i'm lost
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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"Ghetto" Dynamic Lighting [message #94778] |
Sat, 12 June 2004 07:25 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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drunkill | but with smoke how? like would you be able to shine lights on smoke and that part lights up? or do you just mean smoke comming out the pipe, but no on a continual animation... so it changes...
i'm lost
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The script spawns an emitter and places it on the specified bone when you enter the vehicle.
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