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			| poll: should we fix b2b on islands and walljump on mesa [message #94567] | Fri, 11 June 2004 14:24   |  
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					|  flyingfox Messages: 1612
 Registered: February 2003
 Location: scotland, uk
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Just what is walljump on mesa? Is it where you hop the wall on the long flank with a $1000 character to (I presume) beacon the Power Plant by taking a hit? 
 If so, please don't alter this. The ground is on a high and it would be logical to jump over this barrier. On Under, you run down tunnels and use the high ground to hop onto box tops. This is the same thing, except it can be used for something. Even if a westwood employee came and said it wasn't intended, why not? I've used it as a last resort when my base is being blown up.
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			| poll: should we fix b2b on islands and walljump on mesa [message #94786] | Sat, 12 June 2004 07:53   |  
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					|  spoonyrat Messages: 406
 Registered: December 2003
 Location: England
 
	Karma: 0
 | Commander |  |  |  
	| | Nemesis |  | What about the hillcamping on Hourglass? (and both of course)
 
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 GDI will be too dominant unless it's a really small game if hillcamping's disallowed
 
 EDIT: Regarding the actual poll, I'd vote for stop b2b but don't stop vehicular walljump. But I wouldn't mind so much if walljump WAS stopped
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