Unit Balance [message #84447] |
Fri, 30 April 2004 15:12 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
Karma: 0
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Colonel |
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There's always a way out of your base that is free of sniper fire, unless your defense are down in which case this is a moot point anyhow. You can fly around the back of the skyscraper by the Hand or WF, then fly under the bridge and out go kill your snipers. As I have said before, though, if you choose to fly an aircraft into an area where you KNOW there are 3 or 4 snipers waiting, your stupidity is to blame and not the game.
I don't know what to tell you about the flicker, I never have that problem. I might miss half the shots because of the dancing, but that just means it'll take 10 shots instead of 5 to kill them, which I can still spam out in less than a second.
WOL: priestofb
FUD Online for Renegade character details
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Unit Balance [message #84495] |
Fri, 30 April 2004 18:58 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
Karma: 0
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Commander |
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If you're whingeing about a mob of snipers camping on the bridge, just get 7 meds and rape their base...
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Unit Balance [message #84500] |
Fri, 30 April 2004 19:29 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I have a new idea to brainstorm on.
It would be nice if the Renegade engine had better vehicle physics. You can crack into the coding and completely revamp them, but doing so would require a LOT of work and skill, and I'm not sure if we have anyone in the community who is skilled enough to edit this. It would be pretty cool that when the Hummers collide, they'll behave corretly like fly up a few feet or tilt, instead of just imediately stopping. That's another thing to discuss.
[Updated on: Fri, 30 April 2004 19:34] Report message to a moderator
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Unit Balance [message #84503] |
Fri, 30 April 2004 19:35 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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spoonyrat | If you're whingeing about a mob of snipers camping on the bridge, just get 7 meds and rape their base...
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But that's easier said than done.
Why put so much effort in getting 6 allies to rush with you, because of a few snipers on the bridge wherein that required no teamwork, just PT, 6,7, and hit the road with shiny new rifle watermarked "Aircraft killer" on the side.
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Unit Balance [message #84504] |
Fri, 30 April 2004 19:35 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Deathgod | No shit, man. No shit. That's kinda the point I have been getting at the whole time this argument has been going: don't use aircraft when there's 10 snipers waiting for you.
ACK, I honestly think that when you say "we" you mean "you."
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Dude, Aircraftkiller just said that the next patch will fix the snipers, and you can't do shit about that. Don't make up retarded reasons to why the n00bjets should be left unfair.
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Unit Balance [message #84509] |
Fri, 30 April 2004 19:49 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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Correct me if I'm wrong... but wouldn't the idea of bastardizing Renegade include having engineers that can heal tanks and people also? I mean, that wasn't in CNC. Moreso, flying vehicles had to reload their rocket banks. Giving them unlimited ammo is bastardizing.
There are so many aspects of CNC that CAN be implemented with the proper care and consideration. You can't just pick and choose what you want to change that will just support you as an individual. Oh? Remember how you couldn't hit aircraft with anything short of a rocketeer in CNC while it was airbourne? While it isn't practical to rationale between airbourne and grounded when it comes to damaging aircraft with everything else, you should be considering what you're given now: Aircraft = light armour.
Since you can't stop people from shooting at a light armour airbourne vehicle, and you're going to have a sniper rifle with an armour piercing bullet, you can't seriously think that the damage of a high powered AP bullet wouldn't inflict some serious damage to any LIGHT ARMOURED VEHICLE.
There are a couple of things you can do, change the Ramjet to not fire an armour piercing bullet, or you can shut your gob and stop whining, really. Keep in mind though, if you're going to forego AP bullets, the snipers cannot practically damage any vehicle at all, which, given the nature of the game, would make it considerably less fun.
You've got a fine line between bastardization and fun, just remember that the nature of the game isn't to bastarize as much as possible, it's to have fun.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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Unit Balance [message #84519] |
Fri, 30 April 2004 19:59 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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^^ Which gives me an idea. IF these fixed versions are coming out with different names like "C&C_BHS_City_Flying" or whatever, you can just run the standard "C&C_City_Flying" for small games, which eliminates any arguments of "that wouldn't work in a small game". (Also eliminating my point earlier on)
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Unit Balance [message #84520] |
Fri, 30 April 2004 20:01 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Deathgod | I beg to differ, friend. I can choose not to run said patch on my servers, which I have chosen to do some time ago.
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You can do that, it is your server and I don't have a problem with it and neither does anyone else. ;P
What I meant was that you yourself can't stop Blackhand Studios from changing this problem since almost everyone else agrees with the idea.
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Unit Balance [message #84522] |
Fri, 30 April 2004 20:09 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Yes, but the people that have replied to this thread aren't everyone.
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Unit Balance [message #84524] |
Fri, 30 April 2004 20:10 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Most people that know about it do, which is hardly anyone.
Homey
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Unit Balance [message #84550] |
Fri, 30 April 2004 23:03 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Deathgod | I don't see everyone coming in here and voicing their support. When they do, I'll agree with you.
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There's another topic about this that has a lot of people saying "Yes."
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Unit Balance [message #84571] |
Sat, 01 May 2004 01:28 |
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Rex
Messages: 107 Registered: March 2003 Location: Netherlands
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Recruit |
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Quote: |
Quote: | Wait, you probably will, since all your ideas so far turn it from Renegade into ACKgade which is strikingly similar to RenAlert. If these issues are so problematic, and you fixed them all in RenAlert, then why not just play it?
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No, it's strikingly similar to C&C. Perhaps you enjoy Homogade, that's your perogative. It isn't mine or the opinion of many others. I want to play C&C1 in first person, I don't want a bastardized version of it. How many times do I have to tell you that?
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Just wondering: if you want to play C&C1 in first person.. Why don't you play RenAlert then? Or is that very different?
I dont think snipers should be changed, nor flying units.
The only things I would change is: Making Tib Sydney, Gunner and all other less used characters a bit better.
You can rent this signature for 2 euros/month.
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Unit Balance [message #84583] |
Sat, 01 May 2004 02:30 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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Rex | Just wondering: if you want to play C&C1 in first person.. Why don't you play RenAlert then? Or is that very different?
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RenAlert isn't based on C&C1.
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Unit Balance [message #84615] |
Sat, 01 May 2004 06:33 |
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Rex
Messages: 107 Registered: March 2003 Location: Netherlands
Karma: 0
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Recruit |
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I know and I didnt say that.
I said: "Why don't you play RenAlert then? Or is that very different?"
Little explanation for people who don't really get it: "I get the feeling that ACK (& BHS?) want to do more then just fix bugs." My opinion is: Fixing bugs is ok, but if you change add new vehicles/buildings or change the way they shoot its not a gamefix anymore, its just a mod.
You can rent this signature for 2 euros/month.
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Unit Balance [message #84684] |
Sat, 01 May 2004 11:38 |
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m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
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Commander |
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Javaxcx | Since you can't stop people from shooting at a light armour airbourne vehicle, and you're going to have a sniper rifle with an armour piercing bullet, you can't seriously think that the damage of a high powered AP bullet wouldn't inflict some serious damage to any LIGHT ARMOURED VEHICLE.
There are a couple of things you can do, change the Ramjet to not fire an armour piercing bullet, or you can shut your gob and stop whining, really. Keep in mind though, if you're going to forego AP bullets, the snipers cannot practically damage any vehicle at all, which, given the nature of the game, would make it considerably less fun.
You've got a fine line between bastardization and fun, just remember that the nature of the game isn't to bastarize as much as possible, it's to have fun.
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This seems familiar somehow. Anyway, you might have noticed that the rest of the game isn't particularly realistic with regards to damage caused by the different weapons. Tanks survive the impact of multiple anti-armour shells before they're finally destroyed, and infantry can walk around after taking a bullet to the heart from a high powered sniper rifle without any ill effects. Now I suspect that this was also with the idea of making the game more fun to play, like you suggested. However, if you can apply that idea to tanks and infantry, why can't it be applied to aircraft? I would find the game to be much more enjoyable if I could fly my Apache out of my base without having to worry about being downed in a few seconds, by some snipers firing at me from way out of my range.
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Unit Balance [message #84757] |
Sat, 01 May 2004 17:55 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Still, I think it was pretty much decided a while back that we'd change the snipers to not blow up aircraft in seven seconds. Let us find something else to discuss and finish the argueing. These forums are for the sharing and suggestions of ideas and deciding on one as a community, instead of flaming and argueing it out on the spot. Any other ideas?
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Unit Balance [message #84764] |
Sat, 01 May 2004 18:13 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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Well, to be fair, if you look at CNC, soldiers could take quite a bit of machine gun fire and still be able to walk cross country and idle for eternity when they might have the equivilant of 1 hit point remaining.
Basically, the point I'm trying to get across is that you cannot pick and choose which aspects of the game you want to change if you're trying to recreate the CNC experience properly. Meaning, you can't say "well, snipers hurt my aircraft a lot, so I'm going to change their values for this so I can play my game in a way that is similar to what I played in CNC1," and leave out important things about CNC such as the fact that engineers in CNC could not repair vehicles or infantry.
Of course, that all has to do with balencing the game, but like Deathgod stated: If you're going to drive your Apache into a GDI base full of snipers, and complain about being pwned quickly, it's not the sniper's fault for doing uber damage, it's poor strategy. I'd think you'd notice that if you played a game where 2 or 3 Apaches attacked a GDI base, the snipers would have their work cut out for them, especially seeing how Apaches could easily take cover behind structures and attack or repair, or could EASILY destory a sniper unit in 4 or 5 shots.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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