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			| C&C Commando: Guns a-blazing [message #83155] | 
			Sun, 25 April 2004 07:00    | 
		 
		
			
				
				
				
					
						  
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						 Messages: 1503 Registered: February 2003 
						
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		| cowmisfit |   ????????????????? did you steal that?
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Nope. They're unused Renegade assets cointained in always.dat. 
I posted the filenames in RenAlert forum.
		
		
		
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			| C&C Commando: Guns a-blazing [message #83222] | 
			Sun, 25 April 2004 11:29    | 
		 
		
			
				
				
				
					
						  
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		| Aircraftkiller |   Just kinda funny how he suddenly "knows" it's there and wants to use it after we do... :rolleyes:
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No, this was already planned from the beginning. 
The RenAlert update post just reminded I should post screenshots about them.
		
		
		
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			| C&C Commando: Guns a-blazing [message #83922] | 
			Wed, 28 April 2004 01:10    | 
		 
		
			
				
				
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						drunkill
						 Messages: 180 Registered: January 2004  Location: Melbourne, Victoria,  Aus...
						
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		nice job, i will like to see how this Mod goes, seems it will be cool. now you need SAM sites that pop up! OH GOD! they wrere the best buildings! then the oby then i dunno somthing elese.
		
		
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			| C&C Commando: Guns a-blazing [message #84385] | 
			Fri, 30 April 2004 10:36   | 
		 
		
			
				
				
				
					
						  
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		I just noticed that the game is hardcoded to use certain animations for the SAM Site under Objects>SAM Site. 
The SAM Site in Objects>SAM Site is different to found in Objects>Vehicles>Mounted.
		
		
		
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