| "T-pose" bug fix for visible passengers [message #82911] | 
			Sat, 24 April 2004 03:54   | 
		 
		
			
				
				
				
					
						  
						Deactivated
						 Messages: 1503 Registered: February 2003 
						
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					General (1 Star)  | 
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		I have successfully managed to fix the bug that causes the characters appear in default T-pose. 
This eliminates the need of using the visible drivers script in most cases. 
 
 
		
		
		
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			| "T-pose" bug fix for visible passengers [message #82953] | 
			Sat, 24 April 2004 07:04    | 
		 
		
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		Yes, using this feature will cause issues. 
Thats why I made JFW_Visible_Person_In_Vechicle and friends
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| "T-pose" bug fix for visible passengers [message #82960] | 
			Sat, 24 April 2004 07:29   | 
		 
		
			
				
				
				
					
						
						ericlaw02
						 Messages: 185 Registered: June 2003  Location: Hong Kong
						
	Karma: 0
 
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					Recruit  | 
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		| SeaMan |   Step 1: 
Enable "OccupantsVisible" for vehicles in Commando Editor. 
 
Step 2: 
Make a new human animation in Max. 
 
Step 3: 
Export the animation as h_a_v10a.w3d and h_a_v20a.w3d
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You edited the post   
It should be 
Step 3: 
(locked) 
!!!!!!!1111 
I had that idea of changing the animation of the T Pose thingy to the animation, but won't that make ALL VEHICLES ENABLED WITH "OccupantsVisible" TO THAT ANIMATION? (For example, in a recon bike, the guy leans on the bike and drives it, but in a apache....)
		
		
		
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