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			| "T-pose" bug fix for visible passengers [message #82911] | Sat, 24 April 2004 03:54  |  
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					|  Deactivated Messages: 1503
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I have successfully managed to fix the bug that causes the characters appear in default T-pose. This eliminates the need of using the visible drivers script in most cases.
 
 
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			| "T-pose" bug fix for visible passengers [message #82953] | Sat, 24 April 2004 07:04   |  
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	| Yes, using this feature will cause issues. Thats why I made JFW_Visible_Person_In_Vechicle and friends
 
 Jonathan Wilson aka Jonwil
 Creator and Lead Coder of the Custom scripts.dll
 Renegade Engine Guru
 Creator and Lead Coder of TT.DLL
 Official member of Tiberian Technologies
 
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			| "T-pose" bug fix for visible passengers [message #82960] | Sat, 24 April 2004 07:29  |  
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					| ericlaw02 Messages: 185
 Registered: June 2003
 Location: Hong Kong
 
	Karma: 0
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	| | SeaMan |  | Step 1:
 Enable "OccupantsVisible" for vehicles in Commando Editor.
 
 Step 2:
 Make a new human animation in Max.
 
 Step 3:
 Export the animation as h_a_v10a.w3d and h_a_v20a.w3d
 
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 You edited the post
  It should be
 Step 3:
 (locked)
 !!!!!!!1111
 I had that idea of changing the animation of the T Pose thingy to the animation, but won't that make ALL VEHICLES ENABLED WITH "OccupantsVisible" TO THAT ANIMATION? (For example, in a recon bike, the guy leans on the bike and drives it, but in a apache....)
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