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			| Putting Buildings into maps (N00b map making) [message #64910] | Tue, 03 February 2004 13:47  |  
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					|  bighairybear Messages: 34
 Registered: January 2004
 Location: UK
 
	Karma: 0
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	| Firstly thanks to general havoc & Läubi for those great tutorials. 
 I started making a map, my first ever map. I made a good terrain mesh with textures, a few spawn points and got it working. Now the only thing im lacking is the bases.
  . The rentools i download came with a file that has standard flying buildings already made (flying_building_setup.gmax) in the level edit directory.
 
 How do i get these building into my make & make them work. There probably a tutorial on this out there somewhere but i cant find it.
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			| Putting Buildings into maps (N00b map making) [message #64914] | Tue, 03 February 2004 14:14   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| The best way, if your starting you map from scratch is to work around the template. Some objects in the template are frozen, so you need to un-freeze them to get them to move. 
 Other than that you can make a new map and use the gmax "X ref objects" (cross reference objects) feature to import parts of the file. All Nod structures have the prefix "MNXXX^" and all GDI ones have "MGXXX^" where "XXX" is the building name.
 
 Basically you place the models in the template on your map then you export it all as terrain. When you inport to Level Edit you need to add building controllers to the structures.
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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