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			| Teamwork still exists on non-clan games !?! [message #5492] | 
			Tue, 11 March 2003 13:32    | 
		 
		
			
				
				
				
					
						  
						eggmac
						 Messages: 51 Registered: February 2003 
						
	Karma: 0
 
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		yeah, it's nice teamwork of course, but this happens all the time (at least on GSA 24-player-servers). Now if the enemy team was also well organized, it could have been a funny game (4 hotties repairing while 4 meds keep bashing on the stanks..)
		
		
		
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			| Teamwork still exists on non-clan games !?! [message #5578] | 
			Tue, 11 March 2003 16:00    | 
		 
		
			
				
				
				
					
						  
						Ren Sizzlefab
						 Messages: 77 Registered: March 2003  Location: Australia
						
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		Played a great game on City the other night, had a 6 stank rush, but with very little communication needed.  3 went for WF, 3 went for PP.  The entire base went down before GDI knew what happened.
		
		
		
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			| Teamwork still exists on non-clan games !?! [message #5600] | 
			Tue, 11 March 2003 16:47    | 
		 
		
			
				
				
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						Griever92
						 Messages: 593 Registered: February 2003  Location: Calgary, Alberta, Canada
						
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		| PiMuRho |   I've found that servers where you get a good bunch of regulars tend be pretty good for teamwork.
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yep, same here
		
		
  Alex "Griever92" Bracken 
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			| Teamwork still exists on non-clan games !?! [message #5609] | 
			Tue, 11 March 2003 17:01   | 
		 
		
			
				
				
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						[sg]the0ne
						 Messages: 442 Registered: February 2003  Location: Houston, TX
						
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		In general there are two types of players : 
 
Type A) Those who like & realize the effectiveness of teamwork and seek it out. 
Type B) Those who prefer to do their own thing all or the majority of the time 
 
Type A players will flock to / join / assist other type A players regardless of the server or network (GSA / WOL).  Type B on the other hand is more apt to do whatever regardless of the situation (97% [etc] of the time).
		
		
  yahoo : chapstic25 
aim : lamant281
		
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