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			| C&C_Terrace [message #54082] | Thu, 06 November 2003 05:06   |  
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					| ericlaw02 Messages: 185
 Registered: June 2003
 Location: Hong Kong
 
	Karma: 0
 | Recruit |  |  |  
	| Uhh...i tried it and bug came.... 
  It says :
 Missing Texture!
 Wonder its my renegade's problem or its really missing?
 (Me bets its really missing!)
 Hope not my computer problem..........................................
 Also you can get INTO the water!
 Why not add a plane (not the flying one) on the water and make it invisible so you can't see you are in the water.
 
 But the good thing it is :
 Its stunt!
 When you get a recon and go to the bridge,and go fast.....GOOGGOGOO! INTO THE GDI BASE!
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			| C&C_Terrace [message #54158] | Thu, 06 November 2003 16:58   |  
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				|  |  maytridy Messages: 1371
 Registered: February 2003
 Location: New York, USA
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Can someone please put up a server, so that we can play with alot of people? 
 Visit www.mwbhd.com
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			| C&C_Terrace [message #54198] | Thu, 06 November 2003 20:41   |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Fastconn 1,2,and 3 host it 
 65,50,50 player servers
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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			| C&C_Terrace [message #54251] | Fri, 07 November 2003 13:52   |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | m1a1_abrams |  | Oh, and the road sections don't meet, which looks a bit weird... but not too bad.
 
 
 
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 thats because they didnt meet in tiberian sun either
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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			| C&C_Terrace [message #54407] | Sat, 08 November 2003 15:13  |  
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				|  |  m1a1_abrams Messages: 375
 Registered: August 2003
 
	Karma: 0
 | Commander |  |  |  
	| That's a T-Junction. The road on your map isn't two roads joining at an intersection, it's one road. If you want it to be as accurate to TS as possible, the road textures should meet as a curve. |  
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