| Vertex solve question [message #490476] | 
			Mon, 09 February 2015 22:37   | 
		 
		
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		Can anyone tell me what the "check occlusion" checkbox for vertex solve does? 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| Re: Vertex solve question [message #490477 is a reply to message #490476] | 
			Tue, 10 February 2015 00:42    | 
		 
		
			
				
				
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						Mauler
						 Messages: 448 Registered: May 2003  Location: Alberta, Canada
						
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					Commander  | 
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		I'm no expert but it seems to affect the way the level lighting is processed on the mesh.. Having no occlusion can result in odd lighting and light bleeding.. Having occulsion renders the lighting and is more uniform and mostly fixes up the issues I stated above... 
 
 Again I'm no expert and if anyone else has more info please correct me...besides that I always build my level lighting with occlusion enabled..
		
		
		
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			| Re: Vertex solve question [message #490481 is a reply to message #490476] | 
			Tue, 10 February 2015 16:44    | 
		 
		
			
				
				
				
					
						  
						dblaney1
						 Messages: 358 Registered: March 2014  Location: United States
						
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		I think it checks for whether light is blocked by other objects. Like say inside a tunnel etc. I always build with occlusion enabled as well. 
 
Edit: 
Yup just looked up ambient occulusion. In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. 
 
Its only regular occlusion in renegade, so it checks how exposed it is to the light vertices most likely, aka if something is blocking the light. 
 
| Quote: |   In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting
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		[Updated on: Tue, 10 February 2015 18:06] Report message to a moderator  
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			| Re: Vertex solve question [message #490483 is a reply to message #490476] | 
			Thu, 12 February 2015 03:24   | 
		 
		
			
				
				
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						danpaul88
						 Messages: 5795 Registered: June 2004  Location: England
						
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		Indeed, in my experience with LE it seems that ambient occlusion just checks for objects between the light source and the surface being lit. When you don't check this box everything basically gets lit as if there was nothing between it and the sun / light source.
		
		
 
  
		[Updated on: Thu, 12 February 2015 03:24] Report message to a moderator  
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