| Complete? [message #42811] | 
			Tue, 26 August 2003 11:14   | 
		 
		
			
				
				
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						Griever92
						 Messages: 593 Registered: February 2003  Location: Calgary, Alberta, Canada
						
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		hey, i've Completely Remodeled the Stock and Grip (not foregrip). 
 
Here is the pic. 
 
http://www.n00bstories.com/image.view.php?id=1100307348 
 
Once again, i' am open to all criticism, comments, etc.  I think maybe the Foregrip needs a bit more work. Tell me what u think.
		
		
  Alex "Griever92" Bracken 
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			| Complete? [message #42818] | 
			Tue, 26 August 2003 12:04    | 
		 
		
			
				
				
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						England
						 Messages: 618 Registered: February 2003  Location: High Wycombe, England
						
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		Looking very good
		
		
  In the end it doesn't matter if you are who you say you are. You will still mean nothing to me. 
 
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
		
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			| Complete? [message #42851] | 
			Tue, 26 August 2003 15:37    | 
		 
		
			
				
				
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						Griever92
						 Messages: 593 Registered: February 2003  Location: Calgary, Alberta, Canada
						
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38,023 polys 
 
 
Alot huh
		
		
  Alex "Griever92" Bracken 
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			| Complete? [message #42875] | 
			Tue, 26 August 2003 18:08    | 
		 
		
			
				
				
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						Griever92
						 Messages: 593 Registered: February 2003  Location: Calgary, Alberta, Canada
						
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		| Havoc 89 |   ok not bad, but first of all, fix the back, that not how it looks like. 
 
and second dont use mesh smoothing.
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What do you mean the back?  The Stock?   
 
BTW, whats the best way to cut down the polys?
		
		
  Alex "Griever92" Bracken 
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			| Complete? [message #42899] | 
			Tue, 26 August 2003 18:49    | 
		 
		
			
				
				
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						maytridy
						 Messages: 1371 Registered: February 2003  Location: New York, USA
						
	Karma: 0
 
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					General (1 Star)  | 
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		You can use the optomize and cap holes midifiers to cut down polys.
		
		
  Visit www.mwbhd.com
		
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			| Complete? [message #43055] | 
			Wed, 27 August 2003 00:39    | 
		 
		
			
				
				
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						Dante
						 Messages: 1039 Registered: February 2003 
						
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		dont use colored meshes, use a texture for your detail as well, you don't have to model every nut bolt and screw for game usage, now... if you are doing it to build that gun, then by all means, that isn't even close to detailed enough  
		
		
  RenEvo 
		
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			| Complete? [message #43067] | 
			Wed, 27 August 2003 04:18    | 
		 
		
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		pretty good, u really must fix the the butt, i would describe it as too rounded.
		
		
  "you cant demand respect, you have to earn it." -- Dufis791 (me)
		
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			| Complete? [message #43423] | 
			Wed, 27 August 2003 21:17    | 
		 
		
			
				
				
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						Griever92
						 Messages: 593 Registered: February 2003  Location: Calgary, Alberta, Canada
						
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		| Dante |   dont use colored meshes, use a texture for your detail as well, you don't have to model every nut bolt and screw for game usage, now... if you are doing it to build that gun, then by all means, that isn't even close to detailed enough  
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Once i cut the polys down enough, i'm hoping that it can be used for Game purposes., That is why it is NOT going to be EXACT.  The polys are already high enough, i think i will start cutting them down now, so that it can be used in Renegade.
		
		
  Alex "Griever92" Bracken 
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			| Complete? [message #43639] | 
			Thu, 28 August 2003 17:34   | 
		 
		
			
				
				
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						YSLMuffins
						 Messages: 1144 Registered: February 2003  Location: Moved a long time ago (it...
						
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		Geez, entire maps sometimes total 40,000 polys.
		
		
  -YSLMuffins 
The goddess of all (bread products) 
See me online as yslcheeze 
		
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