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Complete? [message #42811] Tue, 26 August 2003 11:14 Go to next message
Griever92
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Colonel
hey, i've Completely Remodeled the Stock and Grip (not foregrip).

Here is the pic.

http://www.n00bstories.com/image.view.php?id=1100307348

Once again, i' am open to all criticism, comments, etc. I think maybe the Foregrip needs a bit more work. Tell me what u think.


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Complete? [message #42818] Tue, 26 August 2003 12:04 Go to previous messageGo to next message
England is currently offline  England
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Colonel
Looking very good

In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.

When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
Complete? [message #42819] Tue, 26 August 2003 12:05 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
How many polys?

Complete? [message #42851] Tue, 26 August 2003 15:37 Go to previous messageGo to next message
Griever92
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Colonel
maytridy

How many polys?


38,023 polys


Alot huh


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Complete? [message #42860] Tue, 26 August 2003 17:27 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Holy shit!

nice model, but you should never use it in-game. Razz


Complete? [message #42864] Tue, 26 August 2003 17:34 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
ok not bad, but first of all, fix the back, that not how it looks like.

and second dont use mesh smoothing.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Complete? [message #42875] Tue, 26 August 2003 18:08 Go to previous messageGo to next message
Griever92
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Colonel
Havoc 89

ok not bad, but first of all, fix the back, that not how it looks like.

and second dont use mesh smoothing.


What do you mean the back? The Stock?

BTW, whats the best way to cut down the polys?


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Complete? [message #42883] Tue, 26 August 2003 18:35 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

It would be alot easier and faster to make the objects such as the grip and buttstock out of 8 or so sided cylinders, just move the vertices to the right place to make it look like the grip or buttstock.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Complete? [message #42899] Tue, 26 August 2003 18:49 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
You can use the optomize and cap holes midifiers to cut down polys.

Complete? [message #42912] Tue, 26 August 2003 19:19 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

To elaborate:

Extrude is your friend. With extrude you can make anything out of a single box or cylinder. Just make an 8 sided cylinder and, by using extrude, try to make as much of the model with that cylinder. For example...

This is my new M4A1 model. The object rendered in red was created from a single 8 sided cylinder, extruded ALOT. Boolean subtract was only used on the there twice, once to create the "U" shape for the front iron sight, and once to create the hole in the right side of the body for the ejection port. No other modifier was used to create this model (or the attachments that go along with it) except for extrude, move/scale/rotate, and optomize.

(edit: Forgot the example image: http://planetcnc.com/phx/stuff/m4a1.jpg Wink )


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Complete? [message #42927] Tue, 26 August 2003 19:42 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
ok look, at the back on this picture and than look at urs. i think u can figer out what im talking about.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Complete? [message #43055] Wed, 27 August 2003 00:39 Go to previous messageGo to next message
Dante
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dont use colored meshes, use a texture for your detail as well, you don't have to model every nut bolt and screw for game usage, now... if you are doing it to build that gun, then by all means, that isn't even close to detailed enough Razz

Complete? [message #43067] Wed, 27 August 2003 04:18 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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Recruit

pretty good, u really must fix the the butt, i would describe it as too rounded.

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Complete? [message #43423] Wed, 27 August 2003 21:17 Go to previous messageGo to next message
Griever92
Messages: 593
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Location: Calgary, Alberta, Canada
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Colonel
Dante

dont use colored meshes, use a texture for your detail as well, you don't have to model every nut bolt and screw for game usage, now... if you are doing it to build that gun, then by all means, that isn't even close to detailed enough Razz


Once i cut the polys down enough, i'm hoping that it can be used for Game purposes., That is why it is NOT going to be EXACT. The polys are already high enough, i think i will start cutting them down now, so that it can be used in Renegade.


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Complete? [message #43639] Thu, 28 August 2003 17:34 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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General (1 Star)
Moderator - Mod Forum
Geez, entire maps sometimes total 40,000 polys.

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