| beta test TT patch [message #413085] | 
			Fri, 04 December 2009 05:44   | 
		 
		
			
				
				
				
					
						  
						Hitman
						 Messages: 878 Registered: November 2005  Location: Belgium
						
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		is this going down anytime soon? 
and will it be a public or private beta?
		
		
		
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			| Re: beta test TT patch [message #413091 is a reply to message #413085] | 
			Fri, 04 December 2009 06:35    | 
		 
		
			
				
				
				
					
						  
						Hitman
						 Messages: 878 Registered: November 2005  Location: Belgium
						
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		ok but just a small hint for your next 'TT Project': 
 
dont make big posts about what is going to be done if u cant even get it done within 2 years lol(cant even show anything that has been done other than some upgraded water texture that no1 even wants), maybe the mayan calender really is counting down till tt patch release... even thought i'd be surprised seeing it be released that early considering how defensive all you guys when it comes to stuff related to this patch
		
		
		
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			| Re: beta test TT patch [message #413140 is a reply to message #413085] | 
			Fri, 04 December 2009 16:13    | 
		 
		
			
				
				
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						GEORGE ZIMMER
						 Messages: 2605 Registered: March 2006 
						
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		Because water reflection is the only thing they've shown. 
 
Yep, the other changes certainly are always described perfectly with screenshots, therefore if there's no screenshots of them, they must not exist.
		
		
 
 Toggle Spoiler| Scrin wrote on Sat, 24 January 2009 13:22 |  
 | cAmpa wrote on Sat, 24 January 2009 12:45 |   Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!                 
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			| Re: beta test TT patch [message #413177 is a reply to message #413140] | 
			Sat, 05 December 2009 05:01    | 
		 
		
			
				
				
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						EvilWhiteDragon
						 Messages: 3751 Registered: October 2005  Location: The Netherlands
						
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		| GEORGE ZIMMER wrote on Sat, 05 December 2009 00:13 |   Because water reflection is the only thing they've shown. 
 
Yep, the other changes certainly are always described perfectly with screenshots, therefore if there's no screenshots of them, they must not exist.
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Indeed, it's hard to screenshot having no blue hell bug, or being able to always access PT's even if something went wrong with joining and rejoining.  
There is rather little visible change, hell, there isn't even a lot of gameplay change, it's just improved in terms of efficiency and much less annoying bugs. 
Hell, even the netcode should be more efficient so less lag prone, but those are all things that you just can't capture in a picture and even in a vid it would be hard.
		
		
 
   
BlackIntel admin/founder/PR dude (not a coder) 
Please visit http://www.blackintel.org/ 
 
| V, V for Vendetta |   People should not be afraid of their governments. 
Governments should be afraid of their people.
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			| Re: beta test TT patch [message #413344 is a reply to message #413085] | 
			Sun, 06 December 2009 22:13    | 
		 
		
			
				
				
				
					
						  
						dr3w2
						 Messages: 485 Registered: September 2006  Location: Ottawa,Canada
						
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		I recommend screenshots of the VCS log commits to shut people the fuck up who clearly have no understanding of what you guys are doing    
		
		
  n00bstories Server Administrator
		
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			| Re: beta test TT patch [message #413355 is a reply to message #413085] | 
			Mon, 07 December 2009 02:40    | 
		 
		
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		Work is proceeding, in fact I posted another build for APB/AR/Reborn to test just today. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| Re: beta test TT patch [message #413370 is a reply to message #413218] | 
			Mon, 07 December 2009 09:06    | 
		 
		
			
				
				
				
					
						  
						Tiesto
						 Messages: 600 Registered: June 2006 
						
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		| CarrierII wrote on Sat, 05 December 2009 19:03 |   No response to his second question: Will it be a public or private beta?
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This.
		
		
  Exodus Senior Moderator 
For a commwar against Exodus, pm me.
		
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			| Re: beta test TT patch [message #413381 is a reply to message #413085] | 
			Mon, 07 December 2009 10:21    | 
		 
		
			
				
				
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						Goztow
						 Messages: 9761 Registered: March 2005  Location: Belgium
						
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		I would hope first private, then followed by public.
		
		
  You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
		
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			| Re: beta test TT patch [message #413391 is a reply to message #413085] | 
			Mon, 07 December 2009 12:11    | 
		 
		
			
				
				
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						Goztow
						 Messages: 9761 Registered: March 2005  Location: Belgium
						
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		With all due respect, I doubt that any of the APB or Reborn testers would notice a balance issue even if it was sky high.
		
		
  You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
		
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