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Home » Renegade Discussions » Mod Release Forum » [ Map Replacement ] C&C_Islands
icon1.gif  [ Map Replacement ] C&C_Islands [message #387055] Tue, 19 May 2009 17:25 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
I updated my Islands map

New Sounds
Bump Mapped the Water
New Emitters
Added Bushes

http://img188.imageshack.us/img188/1027/islands1.png
http://img268.imageshack.us/img268/2975/islands2.png
http://img199.imageshack.us/img199/4339/islands3.png
http://img20.imageshack.us/img20/631/islands4.png


C&C_Islands.mix Egypt

------------
What It Does
------------
This mod change's almost all of the texture's names in c&c_islands.mix without affecting other maps. It also adds new emitters to the map. Works online

-----------
Installation
-----------
Backup your C&C_Islands.mix and then replace with mine

C:\Westwood\Renegade\Data\C&C_Islands.mix

-----------------
Changing the skin
-----------------
For those who want to change the skins here is a list of 
skins, just put the renamed skins in data folder.

C:\Westwood\Renegade\Data\


---------------------------------------------------------
Renamed Textures
---------------------------------------------------------


l03_cann02.dds  to l03_cann03.dds
l03_lvrock.dds  to B03_lvrock.dds
l03_lvtree.dds  to B03_lvtree.dds
ref_ramp.dds    to refbramp.dds
l03_bushes.dds  to B03_bushes.dds
gd_metl.dds     to bd_metl.dds
gdi_base.dds    to bdi_base.dds
gdi_cmnt.dds    to bdi_cmnt.dds
gdi_con.dds     to bdi_con.dds
gdi_slt.dds     to bdi_slt.dds
gdi_trim.dds    to bdi_trim.dds
ref_roll.dds    to refbroll.dds
ref_side.dds    to refbside.dds
ref_win4.dds    to refbwin4.dds
ref_corg.dds    to refbcorg.dds
ref_nodlogo.dds to refbnodlogo.dds
ref_pipe.dds    to refbpipe.dds
rep_glow.dds    to repbglow.dds
ref_cemnt.dds   to refbcemnt.dds
ref_red.dds     to refbred.dds
ref_gdilogo.dds to refbgdilogo.dds
ref_nodlogo.dds to refbnodlogo.dds
razorw.dds      to razorb.dds
pwr_red.dds     to pwrbred.dds
pwr_mtl_beam01.dds to pwrrmtl_beam01.dds
ref_reflect2.dds to refbreflect2.dds
pwr_base.dds    to pwrbbase.dds
ob_ribs.dds     to obbribs.dds
atr_metal.dds   to btr_metal.dds
gd_flor.dds     to bd_flor.dds
stp_arrow.dds   to btp_arrow.dds
hnd_window.dds  to hndbwindow.dds
hnd_grill.dds   to hndbgrill.dds
hnd_cndt.dds    to hndbcndt.dds
hnd_globe.dds   to hndbglobe.dds
hpad_bolt.dds   to hpadbbolt.dds


Island Tunnels ----------------------

l01-concrete01.dds to b01-concrete01.dds
l10_alienmtl.dds   to b10_alienmtl.dds
lv8_djam.dds       to bv8_djam.dds
wallbase.dds       to wallb4se.dds
ref_ramp.dds       to ref_r4mp.dds
stp_tarmak.tga     to btp_tarmak.tga





Download


http://files.filefront.com/Islands+Egypt+v2zip/;13782238;/fileinfo.html


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 19 May 2009 17:35]

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Re: [ Map Replacement ] C&C_Islands [message #387056 is a reply to message #387055] Tue, 19 May 2009 17:34 Go to previous messageGo to next message
Gohax is currently offline  Gohax
Messages: 738
Registered: January 2009
Karma: 0
Colonel
Looks really nice. Downloading now gonna try it out Thumbs Up

http://i453.photobucket.com/albums/qq252/DOT_HaLo/hawke.png
Quote:

·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.

Re: [ Map Replacement ] C&C_Islands [message #387058 is a reply to message #387055] Tue, 19 May 2009 17:58 Go to previous messageGo to next message
slosha is currently offline  slosha
Messages: 1540
Registered: September 2008
Location: North Dakota FTW
Karma: 0
General (1 Star)
I'll definitely be updating mine.

I walked through it and you did a fantastic job. I really like that you added the tiberium smoke and gusts of sand. Great update.


The road I cruise is a bitch now, baby.

[Updated on: Tue, 19 May 2009 18:02]

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Re: [ Map Replacement ] C&C_Islands [message #387083 is a reply to message #387055] Wed, 20 May 2009 01:59 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
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General (2 Stars)
looks fukin nice In Love
Re: [ Map Replacement ] C&C_Islands [message #387089 is a reply to message #387083] Wed, 20 May 2009 02:21 Go to previous messageGo to next message
Player is currently offline  Player
Messages: 108
Registered: August 2008
Location: Germany/Hamburg
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Recruit
ErroR wrote on Wed, 20 May 2009 03:59

looks fukin nice In Love



http://www.xxlimg.com/images/omy4ptctypm1uygvr12j.png
Re: [ Map Replacement ] C&C_Islands [message #387097 is a reply to message #387055] Wed, 20 May 2009 03:28 Go to previous messageGo to next message
-Xv- is currently offline  -Xv-
Messages: 84
Registered: July 2003
Location: Canada
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Recruit
Superb as usual blacky, Props. Thumbs Up
Re: [ Map Replacement ] C&C_Islands [message #387101 is a reply to message #387055] Wed, 20 May 2009 04:37 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
Karma: 0
Colonel

why every1 makes a egyot islands i would like to see it in another style
but GJ blacky


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: [ Map Replacement ] C&C_Islands [message #387234 is a reply to message #387055] Wed, 20 May 2009 18:34 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
thanks , will add diehard tunnels after I find a good way to add them without messing my map up.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [ Map Replacement ] C&C_Islands [message #387250 is a reply to message #387234] Wed, 20 May 2009 20:53 Go to previous message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

Gen_Blacky wrote on Wed, 20 May 2009 20:34

thanks , will add diehard tunnels after I find a good way to add them without messing my map up.

cool, and pls, the grass is too big Sad


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