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Auto Aim Feature [message #357361] Wed, 05 November 2008 12:14 Go to next message
Jerad2142 is currently offline  Jerad2142
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In single player, if you play on easy, it automatically makes it so your weapon will shoot at any enemy inside your circular reticle. I was wondering if you could add in a command to make it so that individual weapons could have this auto aim if it was scripted to have it. This would be used to make tracking weapons easier to use, like the rocket launcher, combined it with a weapon time charge and you would have a pretty cool setup.
Commands->Easy_Auto_Aim_Weapon("Rocket Launcher",1);
I just think this would be a nice add in feature for some of our mods.


Re: Auto Aim Feature [message #357364 is a reply to message #357361] Wed, 05 November 2008 12:28 Go to previous messageGo to next message
Genesis2001
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Wouldn't people get confused and ban for AimBot? :\

o_0

Explain a bit more. I haven't played SP recently
Re: Auto Aim Feature [message #357372 is a reply to message #357364] Wed, 05 November 2008 12:41 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Opps, guess its called "Aiming Assistance"

Well not hit (AA is on in both pics)
index.php?t=getfile&id=7938&private=0


[Updated on: Wed, 05 November 2008 12:44]

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Re: Auto Aim Feature [message #357373 is a reply to message #357364] Wed, 05 November 2008 12:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Will hit
index.php?t=getfile&id=7939&private=0

Zack wrote on Wed, 05 November 2008 12:28

Wouldn't people get confused and ban for AimBot? :\

o_0

Explain a bit more. I haven't played SP recently

Well, beings it would be server controlled, you would essentially know if that weapon should be or if it should not be locking on easier.

But as you can see, this would make projectiles with IsTracking checked in Level editor a lot easier to use.


[Updated on: Wed, 05 November 2008 12:44]

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Re: Auto Aim Feature [message #357379 is a reply to message #357361] Wed, 05 November 2008 13:07 Go to previous messageGo to next message
Genesis2001
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Ah. Basically you're saying to drop the reticle dot o_0

lol

Wouldn't be bad to try it and see if it works. If it's rejected in MP, then oh well. :\
Re: Auto Aim Feature [message #357380 is a reply to message #357379] Wed, 05 November 2008 13:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Zack wrote on Wed, 05 November 2008 13:07

Ah. Basically you're saying to drop the reticle dot o_0

lol

Wouldn't be bad to try it and see if it works. If it's rejected in MP, then oh well. :\

Well thats not what its actually doing, the game just removes the dot because thats not where you have to aim, because it will hit any enemy that comes into contact with the outer circle.


Re: Auto Aim Feature [message #357396 is a reply to message #357361] Wed, 05 November 2008 15:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
i already got banned for to many headshots... (haha EKT)

+ the Aim Assistence = bye bye madrackz Huh
Re: Auto Aim Feature [message #357491 is a reply to message #357361] Thu, 06 November 2008 02:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Some games have a bigger crosshair for some (eg. tracking roket launcher), and yeah it helps if the crosshair is bigger, no dot and maybe a delayed tracking shot.
Re: Auto Aim Feature [message #357538 is a reply to message #357491] Thu, 06 November 2008 08:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Thu, 06 November 2008 02:34

Some games have a bigger crosshair for some (eg. tracking roket launcher), and yeah it helps if the crosshair is bigger, no dot and maybe a delayed tracking shot.

I have always wanted to add in something like the UT rocket launcher, but with Renegade's tacking system the rockets can be a bitch to get to lock on to infantry, thats mostly why I was hoping for this.


Re: Auto Aim Feature [message #357540 is a reply to message #357380] Thu, 06 November 2008 08:52 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Quote:

because it will hit any enemy that comes into contact with the outer circle.


Bad idea with custom reticles. ill download the huge ones for download!
Re: Auto Aim Feature [message #357541 is a reply to message #357540] Thu, 06 November 2008 08:55 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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SSnipe wrote on Thu, 06 November 2008 08:52

Quote:

because it will hit any enemy that comes into contact with the outer circle.


Bad idea with custom reticles. ill download the huge ones for download!

LOL, I know you know that the reticle is just a texture SSnipe, and changing the texture won't change how the player's aiming system works.


Re: Auto Aim Feature [message #357671 is a reply to message #357361] Fri, 07 November 2008 10:42 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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this is pretty much aimbot in a lesser form.

http://img504.imageshack.us/img504/8789/avilj4.jpg

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Re: Auto Aim Feature [message #357675 is a reply to message #357671] Fri, 07 November 2008 11:34 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Nune wrote on Fri, 07 November 2008 17:42

this is pretty much aimbot in a lesser form.


Yes but it will be server side so it would effect everyone making it fair.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Auto Aim Feature [message #357678 is a reply to message #357361] Fri, 07 November 2008 12:21 Go to previous messageGo to next message
Genesis2001
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Server-Sided + Server/Weapon specific from what I read. Smile
Re: Auto Aim Feature [message #357688 is a reply to message #357364] Fri, 07 November 2008 14:45 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Zack wrote on Wed, 05 November 2008 13:28

Wouldn't people get confused and ban for AimBot? :\

o_0

Explain a bit more. I haven't played SP recently


No. The idea here is to have the feature available for mods and things like that, not building it into the actual game. Anyway, I see a problem with this script. Couldn't someone potentially cheat by applying it to each character in a custom objects.ddb?
Re: Auto Aim Feature [message #357690 is a reply to message #357361] Fri, 07 November 2008 14:53 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I think the TT anti-cheat will smell a custom objects.ddb a mile off.

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Re: Auto Aim Feature [message #357691 is a reply to message #357361] Fri, 07 November 2008 14:53 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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If they really wanted, they could just aimbot anyways.

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Re: Auto Aim Feature [message #357715 is a reply to message #357691] Sat, 08 November 2008 00:03 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Cabal8616 wrote on Fri, 07 November 2008 22:53

If they really wanted, they could just aimbot anyways.

That should be harder than it is now, as certain much needed locations will have changed, so at least 0x90 would need to find the new locations for everything to work.


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Re: Auto Aim Feature [message #357775 is a reply to message #357361] Sat, 08 November 2008 18:52 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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If this can be done it would be pretty cool to put it in the TT patch. Or hand it over to one of the mod teams like APB, AR or Reborn as I'm sure they could find some use for this.
Re: Auto Aim Feature [message #357831 is a reply to message #357688] Sun, 09 November 2008 11:10 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Canadacdn wrote on Fri, 07 November 2008 14:45

Zack wrote on Wed, 05 November 2008 13:28

Wouldn't people get confused and ban for AimBot? :\

o_0

Explain a bit more. I haven't played SP recently


No. The idea here is to have the feature available for mods and things like that, not building it into the actual game. Anyway, I see a problem with this script. Couldn't someone potentially cheat by applying it to each character in a custom objects.ddb?

Oh come on Mitch, if thats how scripts.dll worked thousands of people would have attached M00_Damage_Modifier to their characters so that they could run around invincible. Only scripts that are attached on the HOST effect other clients.

R315r4z0r wrote on Sat, 08 November 2008 18:52

If this can be done it would be pretty cool to put it in the TT patch. Or hand it over to one of the mod teams like APB, AR or Reborn as I'm sure they could find some use for this.

Well, ummm beings I asked for it I probably had some things in mind. I mean really now, why do more excluding of the real Renegade community.


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