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Flames, chem [message #356600] Fri, 31 October 2008 13:59 Go to next message
ErroR is currently offline  ErroR
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Can flames and chem shots going threw wall be fixed?
Re: Flames, chem [message #356633 is a reply to message #356600] Fri, 31 October 2008 18:43 Go to previous messageGo to next message
Starbuzzz
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I don't know if this needs any fixing. The flames come out in one long animation and the buildings/map is not blocking/reflecting the flames. Dunno how this can be modified.

http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
Re: Flames, chem [message #356636 is a reply to message #356600] Fri, 31 October 2008 19:09 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
The flame and chem effects are emitters, which go through objects. For this not to happen, the flamethrower/chem sprayer would have to shoot separate projectiles instead of an emitter being used to show the ammunition.
Re: Flames, chem [message #356638 is a reply to message #356636] Fri, 31 October 2008 20:02 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Canadacdn wrote on Fri, 31 October 2008 19:09

The flame and chem effects are emitters, which go through objects. For this not to happen, the flamethrower/chem sprayer would have to shoot separate projectiles instead of an emitter being used to show the ammunition.

I thought the same thing, Its the damage I think hes worried about. if the damage still can effect threw a wall/etc.
Re: Flames, chem [message #356654 is a reply to message #356600] Fri, 31 October 2008 23:01 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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It doesn't currently, IIRC. I can't remember any time where I was damaged through a wall by flames or chemical spray. I'm pretty sure he means the animation.

http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: Flames, chem [message #356673 is a reply to message #356654] Sat, 01 November 2008 02:57 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Stewie wrote on Sat, 01 November 2008 08:01

It doesn't currently, IIRC. I can't remember any time where I was damaged through a wall by flames or chemical spray. I'm pretty sure he means the animation.

They don't damage but going threw wall sometimes exposes a flame rush etc.
Re: Flames, chem [message #356674 is a reply to message #356673] Sat, 01 November 2008 03:03 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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ErroR wrote on Sat, 01 November 2008 09:57

Stewie wrote on Sat, 01 November 2008 08:01

It doesn't currently, IIRC. I can't remember any time where I was damaged through a wall by flames or chemical spray. I'm pretty sure he means the animation.

They don't damage but going threw wall sometimes exposes a flame rush etc.

Don't fire (pun not intended) until something's in range then.

You can't solve this problem easily.


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Re: Flames, chem [message #356679 is a reply to message #356600] Sat, 01 November 2008 04:04 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Exactly as most people said, it's probably not easy to fix. If we somehow figure out how to fix it however we will definitely implement it, it really is an annoying bug.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Flames, chem [message #356681 is a reply to message #356600] Sat, 01 November 2008 04:35 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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well, it was just a question if hard then nvm not such a big proble m just annoying sometimes..
Re: Flames, chem [message #356684 is a reply to message #356600] Sat, 01 November 2008 07:10 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.
Re: Flames, chem [message #356727 is a reply to message #356684] Sat, 01 November 2008 11:12 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Frontier Psychiatrist wrote on Sat, 01 November 2008 14:10

Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.


Oh shit someone else gets it
Re: Flames, chem [message #356729 is a reply to message #356679] Sat, 01 November 2008 11:20 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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StealthEye wrote on Sat, 01 November 2008 04:04

Exactly as most people said, it's probably not easy to fix. If we somehow figure out how to fix it however we will definitely implement it, it really is an annoying bug.

Very, When I am trying to repair bar on any map and flames are blasting threw the walls causing me to get 5 fps and lag out. IS A PAIN IN THE ASS.
Re: Flames, chem [message #356730 is a reply to message #356684] Sat, 01 November 2008 11:22 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Frontier Psychiatrist wrote on Sat, 01 November 2008 07:10

Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.


Actually, it would be pretty easy to fix. But the fix would involve modifying objects.ddb.

[Updated on: Sat, 01 November 2008 11:22]

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Re: Flames, chem [message #356731 is a reply to message #356730] Sat, 01 November 2008 11:25 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Canadacdn wrote on Sat, 01 November 2008 11:22

Frontier Psychiatrist wrote on Sat, 01 November 2008 07:10

Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.


Actually, it would be pretty easy to fix. But the fix would involve modifying objects.ddb.

Better get to work Razz
Re: Flames, chem [message #356745 is a reply to message #356731] Sat, 01 November 2008 13:29 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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SSnipe wrote on Sat, 01 November 2008 20:25

Canadacdn wrote on Sat, 01 November 2008 11:22

Frontier Psychiatrist wrote on Sat, 01 November 2008 07:10

Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.


Actually, it would be pretty easy to fix. But the fix would involve modifying objects.ddb.

Better get to work Razz

If so better fix the presset names Razz
Re: Flames, chem [message #356760 is a reply to message #356600] Sat, 01 November 2008 15:13 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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How to fix it then Canadacdn? Is there some particle setting for it?

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Sat, 01 November 2008 15:13]

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Re: Flames, chem [message #356820 is a reply to message #356600] Sun, 02 November 2008 03:12 Go to previous message
Veyrdite is currently offline  Veyrdite
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Could you just tweak the particle physics so the maxbounce variable effects each particle?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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