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			| Renegade Alert Official Expansion Set Release Date! [message #35102] | Thu, 31 July 2003 02:21  |  
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				|  |  Aircraftkiller Messages: 8213
 Registered: February 2003
 
	Karma: 1
 | General (5 Stars) |  |  |  
	| Straight from Dante: 
 Saturday Evening (PST = GMT-8)
 
 Features:
 Full Expansion Setup (independant, but you must own Renegade)
 Custom Patching Utility
 Independant WOL Listings
 Joined Chat Rooms With Renegade
 Working Thief!!!!
 Working Spy!!!!
 Custom User Interface
 Custom Menu Music
 Custom Hud/Reticle
 Custom RenAlertFDS for Win32
 3 Maps:
 C&C_ForrestOfIllusions
 C&C_Zama_Flying
 C&C_DM_Isles
 
 Features up and coming soon:
 GSA Support (New game listing with independant chat rooms)
 RenAlert LinuxFDS
 New Maps
 New Models & Map updates
 Bug Fixes (cause there will be some of coarse)
 RenAlert Mod Tools
 Skirmish Maps
 SP Maps (currently under consideration by the staff)
 Chronospheres
 Radar Domes
 FlameTowers
 SuperWeapons
 And Much Much More...
 
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 We'll be patching in new levels from myself as time goes on, along with unit additions, unit remodelsretextures, and more features. Just wait until you play the expansion pack. You'll love it. Patching utility is an automatic process, much like Westwood's patching utilities for C&C games.
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			| Oops [message #36471] | Tue, 05 August 2003 06:52   |  
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				|  | zeratul2400 Messages: 61
 Registered: March 2003
 
	Karma: 0
 | Recruit |  |  |  
	| For Download the Beta go to General Forums in Page 5 the last Message it's my Error  :oops:
 
 Sorry Againe
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			| Renegade Alert Official Expansion Set Release Date! [message #36481] | Tue, 05 August 2003 07:38   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Well I've worked with the script so I can tell you how it works. Basically there is a unit called a theif that gains cash when they enter a certain zone, this may be in the Refinery somewhere. The theif will gain the amount of cash set in the script and then a certain amount is taken away from the enemy team, the value does not have to be the same. This means you could get 200 for stealing cah but it only takes away 100 from the enemy team. Thescript then sets a countdown timer after it has been entered by the theif, this prevents the theif stealing for a set amount of time, 30 seconds for example. 
 The spy is also another unit that has scripts. As far as I know this unit is not stealth but it may be. The unit can walk around the enemy base without getting hit by the base defences, meaning the unit can spy. It would probaly have a pistol or no weapon depending on how the team want it to work.
 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Renegade Alert Official Expansion Set Release Date! [message #36494] | Tue, 05 August 2003 08:30   |  
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				|  | maj.boredom Messages: 95
 Registered: February 2003
 
	Karma: 0
 | Recruit |  |  |  
	| | General Havoc |  | Well I've worked with the script so I can tell you how it works. Basically there is a unit called a theif that gains cash when they enter a certain zone, this may be in the Refinery somewhere. The theif will gain the amount of cash set in the script and then a certain amount is taken away from the enemy team, the value does not have to be the same. This means you could get 200 for stealing cah but it only takes away 100 from the enemy team. Thescript then sets a countdown timer after it has been entered by the theif, this prevents the theif stealing for a set amount of time, 30 seconds for example.
 
 The spy is also another unit that has scripts. As far as I know this unit is not stealth but it may be. The unit can walk around the enemy base without getting hit by the base defences, meaning the unit can spy. It would probaly have a pistol or no weapon depending on how the team want it to work.
 
 _General Havoc
 
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 Great work on getting those characters to function in true Red Alert form.
 
 Professionalism: Not only a skill set, but a mind set as well.
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			| Renegade Alert Official Expansion Set Release Date! [message #36555] | Tue, 05 August 2003 12:46   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Yeah I'm not involved with the Renegade Alert modification, it's just I tested a load of script for Jonathan Wilson and Dante for the scripts.dll. I do find it interesting though working with them because you can do things that you wouldn't have thought possible in Renegade. Not being a mapper I don't use the scripts on real maps so thats up to the mappers to use them. There could be some very interesting things if I could map because when the scripts are used in combination with each other you can get some great effects. 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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