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			| Proxie Mines [message #3339] | Thu, 06 March 2003 14:33  |  
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				|  |  Gizbotvas Messages: 172
 Registered: February 2003
 Location: Madison, WI
 
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	| I'll just say this since the forums reset and all our previous threads are gone.  for newbs and n00bs: On Defense Maps, you need only mine the doors of buildings that FACE AWAY FROM DEFENSES.  Example:  Mining the barracks doors on City_Flying is stupid.  Mining front door of WeapFac in Hourglass-stupid.  Mining door to barracks on Under-stupid.
 Don't be stupid.
 That is all.
 
 "Everyone relax...Gizbotvas is here"
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			| Proxie Mines [message #3351] | Thu, 06 March 2003 15:19   |  
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					|  Alpha Messages: 21
 Registered: March 2003
 
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	| Another n00b question: what would be a sufficient number of mines to place at each door? 
 I am against the teaching of evolution in schools. I am also against widespread literacy and the refrigeration of food.
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			| Proxie Mines [message #3402] | Thu, 06 March 2003 17:08   |  
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				|  |  Gizbotvas Messages: 172
 Registered: February 2003
 Location: Madison, WI
 
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	| I believe 4 mines can kill a hotwire, no?  Anything beyond that is gravy.  Stick to "4 a door"! 
 -also, place mines far enough inside the door that vehicles cannot detonate them.   JUST INSIDE THE DOOR IS NOT GOOD ENOUGH-they are proximity mines, remember, and I can pull up to your door in my apc, and detonate the mines that are inside your building.
 Be smart.
 
 "Everyone relax...Gizbotvas is here"
 Pits moderator
 n00bserver moderator
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			| Proxie Mines [message #3409] | Thu, 06 March 2003 17:25   |  
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					|  Alpha Messages: 21
 Registered: March 2003
 
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	| i see, thanks! 
 I am against the teaching of evolution in schools. I am also against widespread literacy and the refrigeration of food.
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			| Re: Proxie Mines [message #3459] | Thu, 06 March 2003 20:13   |  
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				|  | Griever92 Messages: 593
 Registered: February 2003
 Location: Calgary, Alberta, Canada
 
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	| | Gizbotvas |  | ...Don't be stupid...
 
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 Ditto
 
 Alex "Griever92" Bracken
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			| Proxie Mines [message #4283] | Sun, 09 March 2003 04:55   |  
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	| When mineing it just takes a little common sense really, which unfortunately n00bs have very little (if not none) of... 
 I mean whos gonna go in the fromt entrance of the refinery on City_Flying when they have the back...
 
 Actually it may be a good idea to try using the un-obvious.
 
 -Sk8rRIMuk
 
 WOL Nick - Sk8rRIMuk
 
 
  
 The one and only original "spammander"!
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			| Proxie Mines [message #5290] | Tue, 11 March 2003 06:16   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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	| The amount of mines per building varys for each map and the team your playing. For instance on Hourglass your best mining the AGT, WF back door, Ref Back Door and the PP doors on GDI or OB, Hand, Airstrip, Ref back door and pp. 
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 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Proxie Mines [message #8589] | Fri, 21 March 2003 15:36   |  
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					|  cheeta30 Messages: 52
 Registered: March 2003
 Location: Holland
 
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	| well the most important places to mine are the entrances of the obelisk/guard tower, then it is stupid to mine doors that are in the range of the guard tower, but if it is for example the ref. on under.mix (Nod side), then it is not stupid to mine all the doors because the obelisk shoots the vehicle then it goes BOOM!!!, and you still have 2 seconds to enter the door, also in under it is not stupid to mine the tunnel of the Nod side, because if you're gunner and you have a good timing, you can walk into the power plant, and destroy it...   
 (my real user name is cheeta31, on renegade internet)
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			| Proxie Mines [message #9278] | Mon, 24 March 2003 10:08   |  
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					|  NHJ BV Messages: 712
 Registered: February 2003
 
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	| I hate people who think wasting all proxy mines on Under on the floor is useful. They won't stop an APC, it might hit 5 proxies, at most. On Under, for GDI, I think mining the AGT and the tunnel entrance is enough. The Tunnel entrance isn't necessary, but can save you alot of trouble, partially because you can retreat from the battlefield better as infantry (they won't follow you in the tunels due to mines). 
 For Nod, mine the Obelisk, and the tunnel entrance and keep it mined properly. Or (and) mine the PP tunnel exit and HoN back door.
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			| Proxie Mines [message #9291] | Mon, 24 March 2003 12:11   |  
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				|  | Demolition man Messages: 670
 Registered: February 2003
 Location: dutchland
 
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	| Learn just one easy things: Mines are to slow down people and kill rushes. |  
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			| Proxie Mines [message #9420] | Tue, 25 March 2003 01:22   |  
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					|  cheeta30 Messages: 52
 Registered: March 2003
 Location: Holland
 
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	| that are good minings but you also must mine the master computer control terminal in case that they come through the mines in the door opening   
 (my real user name is cheeta31, on renegade internet)
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