| TUTORIAL: Stealth Zones [message #3248] | 
			Thu, 06 March 2003 10:59   | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		I have just written another tutorial on how to make stealth generator zones using Dantes's Scripts. You add these to a map and when Infantry or  vehicles enter the zone they become stealth for the time that they remain in the zone. You may find a good use for it. A good feature of this script is that you can attach one part to a building so when the building gets destroyed the stealth zone is disables, excellent for a stealth lab or something or maybe a stealth bunker to hide your units away from the enemy whilst you plan tactics. The good thing is that you can also set the team which units it will turn stealth which could be used for a bunker idea that i mentioned. 
 
You can get it over at http://www.nodnl.net and it will also be in RenHelp 2. 
 
-General Havoc
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| TUTORIAL: Stealth Zones [message #3251] | 
			Thu, 06 March 2003 11:23    | 
		 
		
			
				
				
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						Cpo64
						 Messages: 1246 Registered: February 2003  Location: Powell River, B.C. Canada
						
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					General (1 Star)  | 
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		Where do we find the scripts, I have been looking for them, and I can't find them.
		
		
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			| TUTORIAL: Stealth Zones [message #3253] | 
			Thu, 06 March 2003 11:25    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		The teleport tutorial or the stealth zone tutorial explains everything at the top of the pages. Read through and it will tell you how to install them too. Anyone with very basic knowlage of leveledit should be able to get these scripts working because i explained in detail.
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| TUTORIAL: Stealth Zones [message #3328] | 
			Thu, 06 March 2003 13:42    | 
		 
		
			
				
				
				
					
						  
						Cebt
						 Messages: 167 Registered: February 2003  Location: Denmark
						
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		untill they make one for buildings this is good enough for me
		
		
		
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			| TUTORIAL: Stealth Zones [message #3335] | 
			Thu, 06 March 2003 14:21    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		No it doesn't stealth buildings. I wrote the tutorial not the script remember. It may be possible but having a stealth weapons factory hardly seems useful. Anyway i think that a stealth building script would be possible. I didn't say it was a stealth generator anyway, its a stealth Zone generator meaning its attached to a defined zone.
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| TUTORIAL: Stealth Zones [message #3401] | 
			Thu, 06 March 2003 17:06    | 
		 
		
			
				
				
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						Griever92
						 Messages: 593 Registered: February 2003  Location: Calgary, Alberta, Canada
						
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		excellent, i might implement this into one of my mods that i've been working on for a while.  Never got around to finishing it though.....
		
		
  Alex "Griever92" Bracken 
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			| TUTORIAL: Stealth Zones [message #3412] | 
			Thu, 06 March 2003 17:33    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		Next Tutorial is based on TDA_Toggle_Stealth_Zone i think you will like it. It's not as powerful in some ways as the one that i have just done because it has no controller script. It can be set for the zone to permantly cloak you when you exit and one to uncloak you when you enter. I'll give you more info on others soon. 
 
There are loads of custom scripts that i helping Jon Wil test at the moment, i'm picking interesting ones that you might find useful and documenting them. Eventually i hope to document them all if possible. There are around 100 scripts i'd say by Dante (TDA) Jon WIlson (JWF) and other people. This is excludin the ones mmade by westwood. 
 
I hope you can start to impliment them in your maps when you get how to use certain scripts.
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| TUTORIAL: Stealth Zones [message #3527] | 
			Fri, 07 March 2003 01:16    | 
		 
		
			
				
				
				
					
						  
						iscripter
						 Messages: 93 Registered: March 2003  Location: Netherlands
						
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		w00t!! 100 you say? I don't know if my site (www.nodnl.net) can handle that  
		
		
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			| TUTORIAL: Stealth Zones [message #3633] | 
			Fri, 07 March 2003 09:41    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		I can assure you the Stealth Zone script works. Make sure you are using Version 1.01 of the DLL. Although i'm running version 1.1 Beta of the scripts i did use 1.01 in my mod package so it would have overridden the ones in the game directory. 
 
If that fails then contact me and i'll get you to debug the scripts so i can see whats going wrong.
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| TUTORIAL: Stealth Zones [message #3643] | 
			Fri, 07 March 2003 10:08   | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
	Karma: 0
 
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					General (1 Star)  | 
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		Yeah its like a stealth trooper or stealth tank. The cloak and de-cloak are used if you want to make a certain effect i suppose.
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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