| The Mod To End All Mods [message #31653] | 
			Wed, 16 July 2003 14:12   | 
		 
		
			
				
				
				
					
						  
						Im_An_Ion_Cannon
						 Messages: 14 Registered: July 2003  Location: England
						
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		Hey if there is anyone out there interested in helping a few of us witha  new mod contact me on my msn messenger. 
 
this is one of teh biggest mods u will ever come accross, we havea  storyline backgorund to it and a list of all teh new items we intend to make and tehre is a lot approximatly  
 
20 buildings    10 per side 
26 Characters  13 per side 
26 Vehicles     Air Sea and Land 
26 Weapons   13 per side 
 
and 10 new MP maps to play this game on  
 
more infro will be found out by contacting, serious intrest only as its so big and we need a good team to make it happen  
 
thanks guys and by the way if this works as planned it should bring every renegade owner back to this game and play it online alot   
adios 
 
http://www.multec.com/renegade/images/mech-1.jpg  - Not Finished yet  
http://www.multec.com/renegade/images/mech-2.jpg
		
		
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		[Updated on: Tue, 29 July 2003 17:24] Report message to a moderator  
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			| The Mod To End All Mods [message #31660] | 
			Wed, 16 July 2003 14:42    | 
		 
		
			
				
				
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						Wild1
						 Messages: 319 Registered: May 2003  Location: Southern California
						
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		Good luck.  
 
The Mech looks cool. 
 
Ren Alert hasn't implemented ships yet, so how do you plan to do that?
		
		
  WOL: wild10ne 
PADI Open Water Diver 
 
		[Updated on: Wed, 16 July 2003 14:54] Report message to a moderator  
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			| The Mod To End All Mods [message #31672] | 
			Wed, 16 July 2003 15:01    | 
		 
		
			
				
				
				
					
						  
						snipefrag
						 Messages: 291 Registered: February 2003  Location: UK, hampshire
						
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		Whats the pologon count for that mech its lots PReettyyy High to me.... 
 
I always try to aim for 800-1000. 
 
-Snipefrag
		
		
  Snipefrag - Br20 Cr5 - TR Emerald 
Planetside Chapter Commander - Archangels 
http://www.archangelsclan.net
		
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			| The Mod To End All Mods [message #31676] | 
			Wed, 16 July 2003 15:06    | 
		 
		
			
				
				
				
					
						  
						Im_An_Ion_Cannon
						 Messages: 14 Registered: July 2003  Location: England
						
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		Hey well i have to admit that ones prety high   as its gonan be used for cinematics  
 
but i then drop edited that model down to a  game version of 2k polys and we nearly havea  walking system working for inside renegade havea few little probs but we might bea ble to sort it out maybe not be nice if we can  
but the game version is uing more texturing like those rockets are 3d ive faked those witha  texture etc so was just amatter of cutting down the polys form 12k to 2k was easy  
thanx
		
		
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			| The Mod To End All Mods [message #31687] | 
			Wed, 16 July 2003 15:51    | 
		 
		
			
				
				
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						Havocman
						 Messages: 410 Registered: February 2003  Location: Fuck you
						
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		Totally Imposable. thats why. 10 Buildings? God. it's hard enough to smash one.. But 10?
		
		
  FUCK YOU ALL. Im Leaveing.
		
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			| The Mod To End All Mods [message #31689] | 
			Wed, 16 July 2003 15:54    | 
		 
		
			
				
				
				
					
						  
						Im_An_Ion_Cannon
						 Messages: 14 Registered: July 2003  Location: England
						
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		dude can it they all wont be in the same map u fool theres 7 used per game on nod  
 
obelisk 
2 turrets 
power 
refianry 
hand 
and air 
 
and will mean we can chooose which to implment per map  
and thers 6 standard buildings we mihgt use 
and then havea choice of base deffences and other things u dont know about and like hell im telling u when u dont just sit back lol  
so just drop it man
		
		
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			| The Mod To End All Mods [message #31713] | 
			Wed, 16 July 2003 18:58    | 
		 
		
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		| Havocman |   Totally Imposable. thats why. 10 Buildings? God. it's hard enough to smash one.. But 10?
  |  
  
 
With New gameplay comes...New strategies. 
 
It's harder to deffend 10 structures too...
		
		
  I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
		
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			| The Mod To End All Mods [message #31759] | 
			Wed, 16 July 2003 21:09    | 
		 
		
			
				
				
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						Dante
						 Messages: 1039 Registered: February 2003 
						
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		| Im_An_Ion_Cannon |   Hey well i have to admit that ones prety high   as its gonan be used for cinematics  
 
but i then drop edited that model down to a  game version of 2k polys and we nearly havea  walking system working for inside renegade havea few little probs but we might bea ble to sort it out maybe not be nice if we can  
but the game version is uing more texturing like those rockets are 3d ive faked those witha  texture etc so was just amatter of cutting down the polys form 12k to 2k was easy  
thanx
  |  
  
 
2k per vehicle, 16 vehicles, plus harvesters... 
 
*does calculations... 
 
 
thats 36k poly's just for vehicles, which is almost exactly 3.5 the amount of recommended poly's for a map. (although that CAN be bumped, but not if you are making 36k worth of vehicles :/) 
 
remember the engine is awesome, but don't waste all your poly's on moving objects, keep them for eyecandy rather than for vehicles, you can cut that model down to 900 polys and retain its detail through the skin.
		
		
  RenEvo 
		
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			| The Mod To End All Mods [message #31809] | 
			Thu, 17 July 2003 05:59    | 
		 
		
			
				
				
				
					
						  
						Ferhago
						 Messages: 1014 Registered: March 2003 
						
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		And when do you expect to finish this? 2008? Do you have ANY idea how much work it would take to do what you want to do?
		
		
		
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			| The Mod To End All Mods [message #31816] | 
			Thu, 17 July 2003 06:13    | 
		 
		
			
				
				
				
					
						  
						Im_An_Ion_Cannon
						 Messages: 14 Registered: July 2003  Location: England
						
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		hey course i know how long it takes lol ive just doena journey for my art course at that took me about 9 months solid 3d modeling and animating and months of rendering trust me i know how long it will take but we not doing bad:)  
 
u dont ound that keen on the idea u dont have to play it when its done if you dont want to:) im not forcing you i just want a new revamped game to play on  
so please usefull coments as we have already seen that good luck and be ready by 2007:)
		
		
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			| The Mod To End All Mods [message #31874] | 
			Thu, 17 July 2003 10:24    | 
		 
		
			
				
				
				
					
						  
						Im_An_Ion_Cannon
						 Messages: 14 Registered: July 2003  Location: England
						
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		well put pheonix humm if i spent most days on it i thikn i could model the majority of all that in erm not beeing to ambitious 2-4 weeks on my own its the skinning which is a large part that is the hard bit making it look believeable and then implementation  
 
anyone offereing support would be welcome  
or as i said ideas
		
		
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			| Storyline [message #33367] | 
			Wed, 23 July 2003 09:15    | 
		 
		
			
				
				
				
					
						  
						Im_An_Ion_Cannon
						 Messages: 14 Registered: July 2003  Location: England
						
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		Renegade – The Return Of The 
Brotherhood 
 
 
5 Years Later……. 
 
Since the destruction of Kane’s Nod Temple by GDI's most distinguished commando General Nick Parker, (Codename – Havoc) there has since been a decrease in Nod Activity apart from minor rebellious groups of loyal Kane supporters that still believe he’s alive. These minor outbreaks consisting of unorganised raids on civilian settlements and malicious attacks on mutants (a result from Tiberian experimentation) have increased GDI’s concern due to the exponential increase in mutants from possible research programs. All these years have now passed and GDI still holds its goal for world peace and the endless battle of the Tiberian threat to human life, but there has been an unforeseen development. Nod resistance has launched a massive counter strike and attack was devastating to GDI developments in technology. The attack was far beyond the capabilities that GDI commanders thought Nod could muster.  
 
The Commando that nearly single handily took out the entire empire of Kane (Nod) has since retired, but is increasingly frustrated with the laid back lifestyle out of the “Old Action” he was used to. Bored and spending most of his long uneventful days target practising and keeping his old Wit’s about him he gets a unexpected call from an old friend - Gunner 
 
Gunner has since increased his ranking and works in the intelligence division at High Command but still urges for the thrill of being out of “The Field“ with his old Team “The Dead 6” After catching up together gunner comes out with the main reason he’s contacted Havoc. He fills him in on the intelligence and frequent attacks that have been increasing and explains there is concern about the return of Nod.  
 
GDI commanders mutually decided on a Counter attack to Nod that partly destroyed and then managed to capture a Critical Research Outpost. High security research was taking place under there under the command of Chief Tiberian Research - Dr Sydney. She has since acquired command of research at the outpost after her father Dr Mobius passed away a few years earlier.  
 
As Nod is suspected to be the culprit for the abduction the high command on the Philadelphia Space station decide that there is only 1 man truly capable of infiltrating Nod outposts and bases and retrieving GDI’s leading Tiberian researcher. 
 
Following Havoc’s briefing by Gunner, he can’t wait to get back to kicking “Nod Ass”, helping with Sydney’s rescue (He would never admit to it but has a soft spot for) and working with expensive Equipment again. This is what “General Nick Parker“ Lives and is best at doing, no questions asked.
		
		
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