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			| C&C_Wasteland Released [message #29630] | Tue, 08 July 2003 16:23  |  
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				|  |  Falconxl Messages: 172
 Registered: February 2003
 
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	| I finished the map today. 
 Very important Please Read the C&C_Wasteland READ ME.txt if you have questions. Or post here. I prefer not to be asked while in game as it is distracting and usually gets me killed.
 
 
 Enjoy.
 
 
  Moderator for the pits Renegade Server
 
 Original Ren forum info:
 Falconxl
 Commander
 Member # 4776
 Posts: 615 | Registered: Dec 2001 |
 Phase 3 Beta Testor
 [Updated on: Wed, 09 July 2003 22:19] Report message to a moderator |  
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			| C&C_Wasteland Released [message #29640] | Tue, 08 July 2003 17:06   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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	| Hmmm not a bad map. The idea of the map is good but it could do with a little more work. The maps seems to lack vis. There are vis glitches everywhere and your tank dissappears more frequently they you can see it. Also the fact you can drive off the map is nota good concept. Also the AGT fires too far, it needs to be hidden behind a rock as the range is too long. 
 My opinion is that it's a good attempt and the concept is good. It does however need  more work. The fact of the vis glitches makes the map unplayable in some areas.
 
 Don't flame me, these are my opinions on the map if you wish to improve it. It could become a half decent map if you work on it. It's good to see that there are still mappers out here so good work.
 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| C&C_Wasteland Released [message #29777] | Wed, 09 July 2003 11:27   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
	Karma: 0
 | General (1 Star)Moderator - Mod Forum
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	| Don't set the Granularity to 2, that's way to small.  Try 5. 
 But before you do that, go back in gmax and check your VIS sectors--make sure they extend PAST physical barriers because in reality, it's where the camera is that's important, not the unit.
 
 Say the camera is pushed against a wall that slants at a 90+ degree angle--the VIS sector has to extend past the wall in order to compensate for the camera position.  Make sense?  If not I can draw you a picture.
 
 And try lowering all your VIS sectors 2 meters below the ground.  I don't know why WW did it for the map in general but not for their buildings, but it must help for something.
 
 And after the auto-generating VIS is done, walk around the map and check for VIS glitches.  When you see them, hit CTRL + ~ to force a manual VIS sample.  That should fix the glitch.  Also, try choosing between different cameras, so you can walk around the map in "vehicle mode".
 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| C&C_Wasteland Released [message #29778] | Wed, 09 July 2003 11:34   |  
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				|  |  Falconxl Messages: 172
 Registered: February 2003
 
	Karma: 0
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	| Vis is fixed. 
 I have to run the Granulartiy at 2 or it'll take almost 2 hours to do all the manual Vis points. I've run the Vis 11 times with varying settings.
 
 Anywho the maps ready.
 
 
 
 If anyone else wants to host it go ahead. the bandwidth on my site its not good.
 
 *update*
 
 Got the problem with Renmaps resolved. It should be available there by tommorrow.
 
 
  Moderator for the pits Renegade Server
 
 Original Ren forum info:
 Falconxl
 Commander
 Member # 4776
 Posts: 615 | Registered: Dec 2001 |
 Phase 3 Beta Testor
 [Updated on: Sun, 13 July 2003 23:32] Report message to a moderator |  
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			| C&C_Wasteland Released [message #29820] | Thu, 10 July 2003 11:22   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
	Karma: 0
 | General (1 Star)Moderator - Mod Forum
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	| | Falconxl |  | Vis is fixed.
 
 I have to run the Granulartiy at 2 or it'll take almost 2 hours to do all the manual Vis points. I've run the Vis 11 times with varying settings.
 
 Anywho the maps ready.
 
 http://falconxl0.tripod.com/wasteland.html
 
 If anyone else wants to host it go ahead. the bandwidth on my site its not good.
 
 *update*
 
 Got the problem with Renmaps resolved. It should be available there by tommorrow.
 
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 If that's the case then it means your VIS screwed up period. :-\
 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| C&C_Wasteland Released [message #29866] | Thu, 10 July 2003 16:06   |  
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				|  |  xpontius Messages: 259
 Registered: April 2003
 Location: Reno
 
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	| Speaking of Vis, do any of you know where a tutorial dedicated to vis is located?  Any tidbit of info ive found on the forums and other "general" tutorials are lacking in troubleshooting for vis and my map runs at 30 fps in some places down to 10.  The textures vary ( i mean they change when u walk on and off certain things, altering texture and fps in process.) 
 
 Wasteland looks good but havnt tried first version u released, ill go on you guys words and get new version.
 
 -Crategod
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			| C&C_Wasteland Released [message #30952] | Sun, 13 July 2003 23:22  |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
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	| Just got thru playing it on renbattle with 20 players....I got mvp and had a blast. 
 most of the battle took place on the right side near the lake...attacking from the left was impossible.
 
 Flame rushes own that map!
 
 Good map, keep em coming!
   
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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