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			| Original Nod Tiberium Harvester rendering [message #2259] | Mon, 03 March 2003 16:32   |  
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					|  Vegito Messages: 153
 Registered: February 2003
 
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	| Looks ok I guess. 
 I like how you took the time to write your name on it.But you couldnt have shrunk the picture down a bit.Cause after all Im sure we needed to see it at 1100 by 700 pixels. :rolleyes:
 
 Ack: "My map is cool and stuff"
 All: "No it's not, it drops FPS and causes choppiness and what not"
 Ack: "you just mad cause i pwn you"
 Announcer: "Thickheaded?"
 
 ~Raven
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			| Original Nod Tiberium Harvester rendering [message #2281] | Mon, 03 March 2003 17:29   |  
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				|  |  NeoSaber Messages: 336
 Registered: February 2003
 
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	| The detail on the front of it is good, but the edges of the wheel seem to be larger than the wheel itself. Is that intentional? 
 It's hard to give an opinion because the angle of the image prevents me from seeing the entire harvester. From what I can see it has great detail. The back could look like crap though, I can't tell from that image.
 
 NeoSaber
 
 Renegade Map Maker at CnC Source
 Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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			| Original Nod Tiberium Harvester rendering [message #2356] | Mon, 03 March 2003 22:45   |  
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					|  jraptor9 Messages: 20
 Registered: February 2003
 Location: middle earth
 
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	| much more like the original then the renegade one. 
 D1:"are you suggesting coconuts migrate?"
 A:"not at all, they could be carried."
 D1:"what, a swallow carrying a coconut?"
 A:"it could grip it by the husk."
 D1:"its not a question of where it grips it, its a simple question of weight ratios. a five ounce bird could not carry a one pound coconut.!"
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			| Original Nod Tiberium Harvester rendering [message #2512] | Tue, 04 March 2003 10:06   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
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	| Yeah i agree the ladder looks like it was added after and looks out of place. If it was textured differnently it might look more in place. But the ladder does catch you atention and makes it look not part of the harvester. But appart from that it could be a good harvester. Also it would be good to see a harvester that actually "harvests" if i rember correctly the claws on the fron moved to gather the harvester. I'm not sure if it would have the same problems as the Reborn team if this was done though, about the looping animations not stopping. But a script i would have thought could solve this if it's possible to trigger an animation on a zone entry and stop it on a zone exit. 
 BTW Blazer did say about the images, resize them or link externally. I think Blazer was including you too. I know there good pictures but scrolling half a page even at 1280*1024 is annoying. Thanks
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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