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			| Re: Run dont walk from the loller sword! [message #244907 is a reply to message #244855] | 
			Sun, 11 February 2007 15:18    | 
		 
		
			
				
				
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						jamiejrg
						 Messages: 403 Registered: February 2007  Location: Canada
						
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		Urimus... make the kakori sword from Zelda, i was going to do that one tonight.  
 
Also, i really have to figure out this whole first person animation thing. It's realy hard     
 
Btw: My original idea for the sword was to replace the pistol bullet with a kinda red slash. Like ichigo's attack on Bleach. And i had no idea what to do with the reload anim. I kept the idle becuase it still looked good. Lastly, I need to figure out how to do the firing animation. Obviously a slash. 
 
We have to figure out what to do with the reload anim, because reloading a sword doesnt make much sense... or does it? 
 
I want to make a Katana next, but replace something with a replaceable projectile, and something with a relitively fast rate of fire so you could have a slash combo attack. 
 
First person pic 
 
 
		
		
 
 | cncnick13 wrote on Fri, 24 August 2007 23:39 |   ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 |   umm whats the edit button
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		[Updated on: Sun, 11 February 2007 15:44] Report message to a moderator  
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			| Re: Run dont walk from the loller sword! [message #244913 is a reply to message #244855] | 
			Sun, 11 February 2007 15:28    | 
		 
		
			
				
				
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						Dave Anderson
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		| Quote: |   We have to figure out what to do with the reload anim, because reloading a sword doesnt make much sense... or does it?
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Just make it so the arms go downward a bit and move up and down as if the guys arms are tired.
		
		
  David Anderson 
Founder, Software Consultant 
DCOM Productions 
Microsoft Partner (MSP)
		
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			| Re: Run dont walk from the loller sword! [message #244916 is a reply to message #244915] | 
			Sun, 11 February 2007 15:43    | 
		 
		
			
				
				
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						jamiejrg
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		| Cpo64 wrote on Sun, 11 February 2007 16:37 |   Or just have him spin it around like some sorta show off.
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AHAHAH I LIKE THAT ONE! But i still have to figure out the animations, i'm going to fiddle with it right now. 
 
BTW, scrin i'm not sure what your getting at.
		
		
 
 | cncnick13 wrote on Fri, 24 August 2007 23:39 |   ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 |   umm whats the edit button
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		[Updated on: Sun, 11 February 2007 15:44] Report message to a moderator  
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			| Re: Run dont walk from the loller sword! [message #245000 is a reply to message #244855] | 
			Mon, 12 February 2007 08:53    | 
		 
		
			
				
				
				
					
						  
						Sl4cker
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		If you played some of the final fantasies a guy on there had a sward called a gun blade. It shot bullets as you sliced your target maybe you can make it something like that. 
And then the reload animation would make sence.
		
		
		
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			| Re: Run dont walk from the loller sword! [message #245001 is a reply to message #244916] | 
			Mon, 12 February 2007 08:58    | 
		 
		
			
				
				
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						Slave
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		| Jerad Gray wrote on Sun, 11 February 2007 21:29 |  
 | Slave wrote on Sun, 11 February 2007 13:54 |   it has no projectile defined, so there aint really much to replace.
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Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament). 
Its called "Ammo_Pistol_Player".
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Don't be telling me what im thinking of. Yes it has ammo defined, but have you ever seen a projectile comming out of the pistol? 
 
| Quote: |   Btw, i want to change the projectile for the pistol. Does it just use an invisible one?
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He was referring to a projectile model to replace for the pistol. Since this projectile moves at 400 m/s (the max) it is invisible. Therefore there aint really a visible model to replace. That's what "stupid" me was thinking of.
		
		
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			| Re: Run dont walk from the loller sword! [message #245039 is a reply to message #244855] | 
			Mon, 12 February 2007 14:18    | 
		 
		
			
				
				
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						jamiejrg
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		I suppose modeling a character wouldn't be that hard. I just have no idea why there are so many models for one character! 
 
Btw, good idea with the gun blade, i play ff alot(mostly 10). I can't believe i forgot about the gunblade. Maybe i'll try that. Btw, i'm not going to give out the models for a few reasons. 
1) they suck, and it makes me look terrible 
2) i need to learn to animate myself 
3) .... there will be better coming. 
 
IT was more of a dry run if you know what i mean. Thanks for your offer tho, i appreciate it. 
 
*edit*  
  
 
Jamie
		
		
 
 | cncnick13 wrote on Fri, 24 August 2007 23:39 |   ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 |   umm whats the edit button
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		[Updated on: Mon, 12 February 2007 14:26] Report message to a moderator  
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			| Re: Run dont walk from the loller sword! [message #245054 is a reply to message #245001] | 
			Mon, 12 February 2007 15:50    | 
		 
		
			
				
				
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						Jerad2142
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		| Slave wrote on Mon, 12 February 2007 08:58 |  
 | Jerad Gray wrote on Sun, 11 February 2007 21:29 |  
 | Slave wrote on Sun, 11 February 2007 13:54 |   it has no projectile defined, so there aint really much to replace.
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Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament). 
Its called "Ammo_Pistol_Player".
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Don't be telling me what im thinking of. Yes it has ammo defined, but have you ever seen a projectile comming out of the pistol? 
 
| Quote: |   Btw, i want to change the projectile for the pistol. Does it just use an invisible one?
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He was referring to a projectile model to replace for the pistol. Since this projectile moves at 400 m/s (the max) it is invisible. Therefore there aint really a visible model to replace. That's what "stupid" me was thinking of.
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All you have to do is slow it down to "399.99" then the projectile will once again become visible, but it won't be an instant hit. And I was not calling you stupid, I was calling what you said stupid, because I misunderstood what you meant.
		
		
 
  
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		[Updated on: Mon, 12 February 2007 15:51] Report message to a moderator  
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			| Re: Run dont walk from the loller sword! [message #245068 is a reply to message #245054] | 
			Mon, 12 February 2007 17:57    | 
		 
		
			
				
				
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						jamiejrg
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		no worries guys, i dont need it anymore, i'm working on that gunblade.
		
		
 
 | cncnick13 wrote on Fri, 24 August 2007 23:39 |   ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 |   umm whats the edit button
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			| Re: Run dont walk from the loller sword! [message #245152 is a reply to message #244855] | 
			Tue, 13 February 2007 13:43    | 
		 
		
			
				
				
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						jamiejrg
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		Scrin i'm not working with vehicles man sorry. 
 
Just weapons right now, and believe me there is alot to cover.
		
		
 
 | cncnick13 wrote on Fri, 24 August 2007 23:39 |   ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 |   umm whats the edit button
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