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			| Re: Coming soon -- I bet you never thought you'd see this [message #233948 is a reply to message #233924] | Wed, 13 December 2006 00:47   |  
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				|  |  Goztow Messages: 9761
 Registered: March 2005
 Location: Belgium
 
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 | General (5 Stars)Goztoe
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	| | Acey#GW wrote on Wed, 13 December 2006 00:41 |  | When will this go live?
 
 
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 I think the answer will be "when it's done".
 
 Don't forget: the tricky part comes now -> getting the Xwis admins to make it work in the game...
 
 You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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			| Re: Coming soon -- I bet you never thought you'd see this [message #233951 is a reply to message #233948] | Wed, 13 December 2006 00:52   |  
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				|  |  Crimson Messages: 7431
 Registered: February 2003
 Location: Phoenix, AZ
 
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 | General (5 Stars)ADMINISTRATOR
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	| | Goztow wrote on Wed, 13 December 2006 00:47 |  | 
 | Acey#GW wrote on Wed, 13 December 2006 00:41 |  | When will this go live?
 
 
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 I think the answer will be "when it's done".
 
 Don't forget: the tricky part comes now -> getting the Xwis admins to make it work in the game...
 
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 That's actually not that big a deal. All that has to be done is to point servserv to wherever the ladder ends up being hosted, and it's done.
 
 It will go live once we change a few features as far as how the data is stored in the database and the web interface integrated into RenegadeCommunity.com.
 
 I'm the bawss.
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			| Re: Coming soon -- I bet you never thought you'd see this [message #233992 is a reply to message #233587] | Wed, 13 December 2006 12:38   |  
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					|  JPNOD Messages: 807
 Registered: April 2004
 Location: Area 51
 
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	| | Renx wrote on Sun, 10 December 2006 00:57 |  | The top 20 were definitely not all cheaters.
 
 DethVib/Vibranium won the ladder a few times and he did not cheat, yet still never recieved his prize. Most people did not know how to cheat or that cheating was possible for Renegade while WS was still around anyway.
 
 
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 He was kind off my image at the time because he was the first dutch player to win the Ren ladder till he congratzed me on winning it
  He told me he played on Dethvib because he lost his Pwd for Vibranium but I haven't seen him since a while not even after the XWIS transition.. 
 WOL nick: JPNOD
 
 [Updated on: Wed, 13 December 2006 12:42] Report message to a moderator |  
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			| Re: Coming soon -- I bet you never thought you'd see this [message #234142 is a reply to message #233513] | Thu, 14 December 2006 11:27   |  
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				|  |  Crimson Messages: 7431
 Registered: February 2003
 Location: Phoenix, AZ
 
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 | General (5 Stars)ADMINISTRATOR
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	| A lot of formulas sound great until they're actually in practice. Generating a good formula is something that's going to require people from various parts of the community, and a LOT of testing. It's also considered Phase 2 of the ladder project which won't be in progress until after the clan ladder is brought back. 
 I'm the bawss.
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			| Re: Coming soon -- I bet you never thought you'd see this [message #234179 is a reply to message #233513] | Thu, 14 December 2006 13:58   |  
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					|  StealthEye Messages: 2518
 Registered: May 2006
 Location: The Netherlands
 
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	| First I would like to say it is nice to see the ladder functioning again. Good job.  
 Then let me list what is wrong with it currently imo
 - Other game modes make it unbalanced. On coop for example, you can only go up in ladder (you will always win).
 - The fact that it does not count the stats when the game is too short/you are not ingame long enough. If you are just too long in game, you will go down a lot, when you won a very short game the ladder will not even be affected.
 - If you are in game shorter then someone else and you have made more points then him, you can end up lower on the ladder. I guess the points should be divided by the ingame time or something.
 - The fact that it is based on the sum of the ladder points means that if you play a lot you will get a better position than when you do not.
 - Friendly kills are not correct, it shows that I have killed friendlies, but I'm 100% sure that I have not been on servers which allow that, and I'm 100% sure that I did not get any messages about killing friendlies...
 
 I think something like  totalscore / ingametime  would work, filtering out ladder points gained longer than x days/weeks and only adding you to the ladder when you have played more than y games.
 Maybe it would be good to somehow compare the scores to the other players' ranks and scores in the server, but I have no clear idea of a proper formula for that.
 
 BlackIntel admin/founder/coder
 Please visit http://www.blackintel.org/
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			| Re: Coming soon -- I bet you never thought you'd see this [message #234642 is a reply to message #234180] | Sun, 17 December 2006 12:17   |  
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				|  |  Renx Messages: 2321
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 Location: Canada
 
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	| | danpaul88 wrote on Thu, 14 December 2006 17:02 |  | I think the friendly kills include the number of times you kill yourself...
 
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 That's exactly the reason.
 
 JPNOD: I'm pretty sure I've seen DethVib playing within the last year or so. It might have been just before the transition, he was playing again for a few weeks then he just disappeared again.
 
 ~Canucck
 
 
  
 
 [Updated on: Sun, 17 December 2006 12:21] Report message to a moderator |  
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			| Re: Coming soon -- I bet you never thought you'd see this [message #242444 is a reply to message #233513] | Wed, 31 January 2007 05:08   |  
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				|  |  Sniper_De7 Messages: 866
 Registered: April 2004
 Location: Wisconsin
 
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	| if not normal means retarded, then I would agree. Not that I care about the ladder anyways because it's not like it ever shows a true depiction of someone being a good player. (I remember way back when, when the old WOL ladder was still up and some guy who was ranked two was saying he was better than I was) 
 Oderint, dum metuant.
 It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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			| Re: Coming soon -- I bet you never thought you'd see this [message #242453 is a reply to message #233513] | Wed, 31 January 2007 06:03   |  
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					|  MexPirate Messages: 883
 Registered: March 2006
 Location: UK
 
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	| The ladder is a little ridiculous, it rewards pointwhores in large servers and people playing co-op. 
 It's irrelevant as a measure of skill and I think most people have taken no notice of it, but if people are playing more because of the ladder then that's all good.
 
 Seems that the ladder should be based around average performance per game if that is possible, linked to points, win ratio and possibly kills, but definately not k/d.
 
 
  It's a mexican pirate .... F*ck a dog by Blink 182
 
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