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Re: scripts.dll 3.1.1 is out [message #239214 is a reply to message #239029] Mon, 15 January 2007 03:29 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Jerad Gray wrote on Sun, 14 January 2007 10:23

nopol10 wrote on Sat, 13 January 2007 19:12

I get the same exploding models bug again, but note that this version comes with a glowy bar on top...


You didn't tell what type of graphics card you have. Does it happen to all infantry, or just the GDI soldier?


Forgot to add that the exploding thingy happened to all vehicles and weapons. It's not the infantry that is actually exploded. Sometimes the terrain is totally missing on other maps.


nopol10=Nopol=nopol(GSA)

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Re: scripts.dll 3.1.1 is out [message #239232 is a reply to message #239100] Mon, 15 January 2007 06:22 Go to previous messageGo to next message
TSS888 is currently offline  TSS888
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jonwil wrote on Sun, 14 January 2007 04:35

ok, looks like there is another single player crash other than the one I fixed Sad
TSS888, what were you doing when your crash (that happened with 3.1.2) occured?



It happened right after the cinematic after the 1st mission (The Scorpion Hunters). The cinematic was the one where Havoc liberated a hovercraft from the ship. Right after the cinematic, before the loading screen, it crashes. I could not find any crashdump.txt (I deleted it before playing single player mode).

jonwil wrote on Sun, 14 January 2007 21:39


Some of the graphics problems are related to changes made by microsoft between Direct3D8 and Direct3D9. (for example the bullet hole glitching is caused because D3DRS_ZBIAS went away in Direct3D9 and the replacement D3DRS_DEPTHBIAS works a little differently)



Is there a possible fix to that?


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[Updated on: Mon, 15 January 2007 06:29]

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Re: scripts.dll 3.1.1 is out [message #239234 is a reply to message #239169] Mon, 15 January 2007 06:28 Go to previous messageGo to next message
TSS888 is currently offline  TSS888
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Sorry about this useless post, accidentally clicked the 'submit' button.

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[Updated on: Mon, 15 January 2007 06:30]

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Re: scripts.dll 3.1.1 is out [message #239235 is a reply to message #237725] Mon, 15 January 2007 06:32 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Ok, thanks TSS888, I will have to find my renegade cinematics CD and try it out and see if I can reproduce it in the debugger.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Re: scripts.dll 3.1.1 is out [message #239257 is a reply to message #239205] Mon, 15 January 2007 10:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So did you ever have time to download the package yourself jonwil?

Re: scripts.dll 3.1.1 is out [message #239263 is a reply to message #237725] Mon, 15 January 2007 11:29 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Yes, I downloaded that package and can reproduce the specific issue with that blast door.
I am investigating what causes it and will hopefully know more soon.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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Re: scripts.dll 3.1.1 is out [message #239266 is a reply to message #239263] Mon, 15 January 2007 11:52 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just to let you know it, seems to happen whenever you have two objects, each with a texture with 2 passes, and the second pass is transparent (like it has screen or add for the second pass).

Re: scripts.dll 3.1.1 is out [message #239279 is a reply to message #237725] Mon, 15 January 2007 13:22 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yea, I am getting the same crashing error as TSS888.

Crashes right after the M01 Video when he lands on the beach.

[Updated on: Mon, 15 January 2007 13:22]

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Re: scripts.dll 3.1.1 is out [message #239319 is a reply to message #237725] Mon, 15 January 2007 21:27 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Ok just to follow up. I havent been able to track down the cause of this particular single player crash. Did it happen in versions prior to 3.0? Which version was the first version to have this crash?
Also, does it happen if you make a savedgame near the end of mission 1 and then reload that savedgame and finish the mission?
Does it happen if you dont have the cinematics disk in the drive (and therefore the cinematic doesnt play?)

Also, the lens flare issue is being investigated and hopefully will be fixed in scripts.dll 3.1.3.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.1.1 is out [message #239330 is a reply to message #239319] Mon, 15 January 2007 23:42 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Well, first of all I run The First Decade, so I can't say weather or not it works with out the disk.

And also I didn't try it in past versions, I just heard this happening a lot, and decided to try it out for myself, and as it turned out I had the problem too.

About the save, do you mean to save the game just at the end of the first mission? And then load it later?
Cause that is the only time that I can save. Cause after the mission, it shows the stats then the movie, then it shows my desktop.

If that is the case as to were you want me to try and load a save from, I will do it tomorrow.
Re: scripts.dll 3.1.1 is out [message #239351 is a reply to message #239330] Tue, 16 January 2007 02:02 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Can someone answer my question please?


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Re: scripts.dll 3.1.1 is out [message #239382 is a reply to message #237725] Tue, 16 January 2007 05:31 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Nopol10, I do not have an answer for your graphics problem. Especially since so far you are the only one who can reproduce the issue.

As for the single player crash, figuring out which version it first started happening in is important.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.1.1 is out [message #239443 is a reply to message #239214] Tue, 16 January 2007 12:02 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Mon, 15 January 2007 03:29

Jerad Gray wrote on Sun, 14 January 2007 10:23

nopol10 wrote on Sat, 13 January 2007 19:12

I get the same exploding models bug again, but note that this version comes with a glowy bar on top...


You didn't tell what type of graphics card you have. Does it happen to all infantry, or just the GDI soldier?


Forgot to add that the exploding thingy happened to all vehicles and weapons. It's not the infantry that is actually exploded. Sometimes the terrain is totally missing on other maps.


Actually I think I’ve seen something like it before, but I can’t quite think of what was causing it…

Now I remember it was on a game called Homeworld: Cataclysm. It happened on my friends ATI graphics card, in the end we got it fixed; we had to patch the game. When I get home I will read the readme file in Cataclysm and see if they specified what was causing it. If they do I will get back to you guys.


Re: scripts.dll 3.1.1 is out [message #239444 is a reply to message #239443] Tue, 16 January 2007 12:36 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Mon, 15 January 2007 03:29

Jerad Gray wrote on Sun, 14 January 2007 10:23

nopol10 wrote on Sat, 13 January 2007 19:12

I get the same exploding models bug again, but note that this version comes with a glowy bar on top...


You didn't tell what type of graphics card you have. Does it happen to all infantry, or just the GDI soldier?


Forgot to add that the exploding thingy happened to all vehicles and weapons. It's not the infantry that is actually exploded. Sometimes the terrain is totally missing on other maps.


Actually I think I’ve seen something like it before, but I can’t quite think of what was causing it…

Now I remember it was on a game called Homeworld: Cataclysm. It happened on my friends ATI graphics card, in the end we got it fixed; we had to patch the game. When I get home I will read the readme file in Cataclysm and see if they specified what was causing it. If they do I will get back to you guys.

As for the missing terrain, when I installed Renguard, and had some missing terrain, on field and a few other maps. In the end I reinstalled the game and everything was fine.

Another thing that could be happing is, do if you mod Renegade, if you do, have you ever tried making you own soldiers. Will that almost looks exactly like what happens if you do not WW space wrap (I think that’s what it is called) the meshes correctly. Of course if you haven’t modded Renegade that’s not what is happening.

Regardless, it would be helpful if you would tell us what the computers graphics card is (if you simply don’t know how to, all you need to do is go into “Control Panel” double click on the “System” icon (if in classic view) click the “Hardware” tab, click “Device Manager” open “Display Adapters” and there it is. It’s as simple as that!).


[Updated on: Tue, 16 January 2007 12:37]

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Re: scripts.dll 3.1.1 is out [message #239487 is a reply to message #237725] Tue, 16 January 2007 17:12 Go to previous messageGo to next message
Snuggles is currently offline  Snuggles
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Well, I downloaded SaberHawks installer and I installed the new scripts.dll, however there is a problem. When ever I even start up ren, it crashes, there is no message, it just closes. I have not added anything else to my renegade folder and I cant find an answer, so please someone help.
Re: scripts.dll 3.1.1 is out [message #239491 is a reply to message #237725] Tue, 16 January 2007 17:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Does it spit out a crashdump.txt in your renegade folder?


Jonathan Wilson aka Jonwil
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Re: scripts.dll 3.1.1 is out [message #239493 is a reply to message #239491] Tue, 16 January 2007 17:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So I was just wondering, if you were going to be able to add a multi scripts loader (like the one I mentioned earlier) into your next scripts package Jonwil?

Re: scripts.dll 3.1.1 is out [message #239498 is a reply to message #237725] Tue, 16 January 2007 18:49 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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No plans for a multi scripts loader at this time.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.1.1 is out [message #239499 is a reply to message #239498] Tue, 16 January 2007 19:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Darn. How the transparent texture glitch coming?

[Updated on: Tue, 16 January 2007 19:02]

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Re: scripts.dll 3.1.1 is out [message #239532 is a reply to message #239319] Wed, 17 January 2007 02:42 Go to previous messageGo to next message
TSS888 is currently offline  TSS888
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jonwil wrote on Mon, 15 January 2007 20:27

Ok just to follow up. I havent been able to track down the cause of this particular single player crash. Did it happen in versions prior to 3.0? Which version was the first version to have this crash?
Also, does it happen if you make a savedgame near the end of mission 1 and then reload that savedgame and finish the mission?
Does it happen if you dont have the cinematics disk in the drive (and therefore the cinematic doesnt play?)

Also, the lens flare issue is being investigated and hopefully will be fixed in scripts.dll 3.1.3.


Well, I don't really know which version it started in but the first scripts I ever installed was 2.9.2 and that crash has been happening from 2.9.2 till now, 3.1.2. I tried it but it did not generate a crashdump.txt. Just to let you know, I deleted the crashdump.txt from my rene folder before testing this crash.


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Re: scripts.dll 3.1.1 is out [message #239534 is a reply to message #237725] Wed, 17 January 2007 02:53 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, further regression testing is necessary to find out if 2.9.2 was what broke it or if not which version was the first broken one.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.1.1 is out [message #239535 is a reply to message #237725] Wed, 17 January 2007 02:56 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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As for jerards problem, its because (like the bullet hole glitches), there are differences between D3D8 and D3D9 when it comes to D3DRS_ZBIAS on D3D8 and D3DRS_DEPTHBIAS on D3D9 (both are supposed to do the same thing but they do it slightly differently hence the problems.) For 3.2 we are going to look into some kind of rewrite of the relavent code or something to fix the issues for good (hopefully).


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.1.1 is out [message #239537 is a reply to message #237725] Wed, 17 January 2007 03:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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And now we have scripts.dll 3.1.3. Get it from http://www.sourceforge.net/projects/rentools/
Changes:
Improvements to the way we manage ID3DXEffect instances (will fix the other alt-tab crash)
Some small code cleanup
A fix for the sun lens flare bug
Extra debugging stuff for shaders in a few places
Upgraded to Visual Studio 2005 Service Pack 1 and fixed a problem with the crashdump code that resulted from the upgrade
If you are using Visual Studio 2003 or Visual Studio 2005 without service pack 1 and you have problems compiling 3.1.3, let me know
But I suggest upgrading to Visual Studio 2005 SP1 in any case Smile
Just make sure except.lib is in the same folder as all the source files and the code will do the rest Smile

An installer is available at http://4camp.net/scripts313.exe


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Wed, 17 January 2007 03:51]

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Re: scripts.dll 3.1.1 is out [message #239560 is a reply to message #237725] Wed, 17 January 2007 08:33 Go to previous messageGo to next message
Slave is currently offline  Slave
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good to see this is being worked on.

but,
when i minimized the game, to write my gratitude here, the game crashed... Dont Get It

this is triggered by pressing the windows button, and clicking the game on the taskbar again. over and over.

heres the casual file
Re: scripts.dll 3.1.1 is out [message #239623 is a reply to message #237725] Wed, 17 January 2007 14:51 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
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Awesome, you fixed the Flare problem.

Here is a texture problem I have been getting (Got it from all versions)

I just thought it was already notified, but since it isn't fixed over 3 versions I will post screenshots:

http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/Scrptstextureerror.jpg
http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/Scrptstextureerror2.jpg
http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/Scrptstextureerror1.jpg

Notice, that the normal texture is there, but it is over lapped with the default "You don't own this texture" Big white W.

(That is my map Death Pass. I have also noticed this problem on a few other maps, such as Siege)
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