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shattering glass [message #238536] Thu, 11 January 2007 00:53 Go to next message
Veyrdite is currently offline  Veyrdite
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how do you set it up, add sounds etc.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: shattering glass [message #238542 is a reply to message #238536] Thu, 11 January 2007 01:16 Go to previous messageGo to next message
Zion is currently offline  Zion
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Select the mesh and in the w3d tools section select the shatter box.
Re: shattering glass [message #238622 is a reply to message #238536] Thu, 11 January 2007 14:26 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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For most glass--before you compute the vertex solve--you'll have to enter Havoc mode in Level Edit and "punch out" the glass if you want them to shatter in game. It'll also work if you export the glass as a separate mesh so that you can hide it in LevelEdit more easily, and then just computer the vertex solve afterwards.

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Re: shattering glass [message #238623 is a reply to message #238622] Thu, 11 January 2007 14:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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YSLMuffins wrote on Thu, 11 January 2007 14:26

For most glass--before you compute the vertex solve--you'll have to enter Havoc mode in Level Edit and "punch out" the glass if you want them to shatter in game. It'll also work if you export the glass as a separate mesh so that you can hide it in LevelEdit more easily, and then just computer the vertex solve afterwards.


Actually you will only have to do that if you glass has two passes. I wish I would have known that a week ago, and I would not have redone level 10's glass.


Re: shattering glass [message #238631 is a reply to message #238536] Thu, 11 January 2007 15:03 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Would it be possible to use only one pass and still have it look realistic?

-YSLMuffins
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Re: shattering glass [message #238640 is a reply to message #238631] Thu, 11 January 2007 15:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Maybe if you tried messing with the 2nd stage. I'm not sure though, but I'm going to mess with it later.

Re: shattering glass [message #238660 is a reply to message #238536] Thu, 11 January 2007 17:48 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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would it be possible to set it up as a seperate object in le, and make it respawrn after it's destroyed?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: shattering glass [message #238700 is a reply to message #238660] Thu, 11 January 2007 19:45 Go to previous message
Jerad2142 is currently offline  Jerad2142
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It would be difficult but it could be done, you would need a mesh that shattered and then an mesh that had a texture that allowed all bullets to go through it (That way it could take damage). And then in level edit give it one health and make it respawn when killed.

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