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Re: C&C_Death_Pass [message #227376 is a reply to message #227363] |
Thu, 19 October 2006 19:41   |
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R315r4z0r
Messages: 3837 Registered: March 2005 Location: Earth
Karma:
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General (3 Stars) |

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I did fix up the Guard towers too, but people found they weren't working correctly, so I reverted them back to normal.
And like I said before, Nod has an advantage because they can attack GDI's powerplant without the AGT hitting them. Where as GDI Can't because the turn is to narrow, and the Hand of Nod is in the way.
Trust me, I thought out the layout pretty long and hard, it is balanced.
For example, that hill that GDI's forward bunker is in, isn't just there to look pretty. A small group of stealth tanks could wait behind there as some GDI tanks pass by, after which, the stealth tanks launch an assault on the AGT.
[Updated on: Thu, 19 October 2006 19:47] Report message to a moderator
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C&C_Death_Pass
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By: Spoony on Thu, 19 October 2006 08:09
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Re: C&C_Death_Pass
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Re: C&C_Death_Pass
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