| You don't get much closer than this! [message #213748] | 
			Thu, 17 August 2006 14:19   | 
		 
		
			
				
				
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						Crimson
						 Messages: 7431 Registered: February 2003  Location: Phoenix, AZ
						
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		@phpRenBot [34/40|58SFPS|Walls_Flying] Previous map won by Nod by High score when time limit expired. 
@phpRenBot [34/40|58SFPS|Walls_Flying] Score was 31806 to 31806.
		
		
  I'm the bawss.
		
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			| Re: You don't get much closer than this! [message #213754 is a reply to message #213748] | 
			Thu, 17 August 2006 15:43    | 
		 
		
			
				
				
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						Scythar
						 Messages: 580 Registered: February 2003  Location: Finland
						
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		Does anyone know how the winning team is determined when the score is even? Because this has happened before and GDI was the winner that time, so it's based by something else than a "default winning team"....perhaps the team that gets the last score?
		
		
  There's a hole in the sky through which things can fly.
		
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			| Re: You don't get much closer than this! [message #213761 is a reply to message #213748] | 
			Thu, 17 August 2006 16:41    | 
		 
		
			
				
				
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						Spoony
						 Messages: 3915 Registered: January 2006 
						
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					General (3 Stars) Tactics & Strategies Moderator  | 
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		There's such a thing as a fraction of a point. EG when the scores are 0-0 at the start of a game, go hit somebody with a pistol bodyshot - you won't get 1 point, but your team will take the lead at 0-0. 
 
When the scores are tied at 0-0 (and nobody has any point fractions) GDI wins.
		
		
  Unleash the Renerageâ„¢ 
 
Renedrama [ren-i-drah-muh] 
- noun 
1. the inevitable criticism one receives after doing something awful
		
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			| Re: You don't get much closer than this! [message #213766 is a reply to message #213748] | 
			Thu, 17 August 2006 17:02    | 
		 
		
			
				
				
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						Crimson
						 Messages: 7431 Registered: February 2003  Location: Phoenix, AZ
						
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		That is correct. In an absolute tie, GDI wins, but Nod had a fraction more points than GDI and won. Just imagine... one minigunner bullet into a harvester would have changed everything. Definitely don't see that often!
		
		
  I'm the bawss.
		
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			| Re: You don't get much closer than this! [message #214164 is a reply to message #213748] | 
			Sun, 20 August 2006 06:42    | 
		 
		
			
				
				
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						Halo38
						 Messages: 955 Registered: February 2003  Location: UK
						
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For those of you that haven't looked at the level edit files 
 
The points awarded for attacking a standard minigunner soldier are: 
 
Damage: 0.01 
Death: 1 
 
a havoc is 
 
Damage: 0.14 
Death: 50 
 
harvester is 
Damage: 0.04 
Death: 50 
 
so you can see there is a bit of rounding going on behind the scenes.
		
		
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Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena 
 
Mod Wars Veteran
		
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