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AGT machine guns 'Out Of Line' [message #194756] Sat, 01 April 2006 09:54 Go to next message
CrazyBastard is currently offline  CrazyBastard
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The machine guns that hang off the AGT are out of line...anyone have any idea why this is? They are suspended in midair as pictured both at the back and at the front, so moving the controller forward a bit only makes the front ones hang out more...tried rotating the controller 90 degrees but that did nothing. Help?
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Re: AGT machine guns 'Out Of Line' [message #194768 is a reply to message #194756] Sat, 01 April 2006 13:15 Go to previous messageGo to next message
PermaGrin
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Believe it is based on the position of the building conrtoller. Nudge you conrtoller a bit in relation to the offset guns and it should be ok.
Re: AGT machine guns 'Out Of Line' [message #194782 is a reply to message #194756] Sat, 01 April 2006 15:03 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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The only way to fix that is the rotate the tower itself 90 degrees.

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Re: AGT machine guns 'Out Of Line' [message #194794 is a reply to message #194782] Sat, 01 April 2006 16:25 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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YSLMuffins wrote on Sat, 01 April 2006 23:03

The only way to fix that is the rotate the tower itself 90 degrees.


cant you just rotate the building controller 90 degrees?


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Re: AGT machine guns 'Out Of Line' [message #194805 is a reply to message #194756] Sat, 01 April 2006 19:35 Go to previous messageGo to next message
CrazyBastard is currently offline  CrazyBastard
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Aparently not, well physically you can in Level Edit but the guns still appear in the same place... I learned something today... AGTs must be facing in a certain direction Huh

Explains why on most maps like Cairo and Cliffs where theres more than 1 agt that they are all facing in the saem direction...


Re: AGT machine guns 'Out Of Line' [message #194831 is a reply to message #194756] Sun, 02 April 2006 04:11 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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thats wierd, I usually dump my AGT's in any old position, and have been able to get the guns lined up... maybe I got lucky and always happen to have them right way...

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Re: AGT machine guns 'Out Of Line' [message #194837 is a reply to message #194756] Sun, 02 April 2006 06:13 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The missile weapon is plated at x+0 y+0 z+6.0 relative to the position of the AGT building controler.
The first gun is placed at x+5.1789999 y-4.2389998 z-9.0 relative to the position of the AGT building controler.
The second gun is placed at x+5.1609998 y+3.2720001 z-9.0 relative to the position of the AGT building controler.
The third gun is placed at x-4.4910002 y+3.257 z-9.0 relative to the position of the AGT building controler.
The forth gun is placed at x-5.1329999 y-4.3660002 z-9.0 relative to the position of the AGT building controler.

These numbers are straight from the Advanced Guard Tower script.
Hope this helps Smile


Jonathan Wilson aka Jonwil
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Re: AGT machine guns 'Out Of Line' [message #194846 is a reply to message #194756] Sun, 02 April 2006 08:16 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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That means rotationg wont help, that sucks.

Just try moving the controller around on top of the agt to make em look as good as you can. Id rather have offset guns than have to re weld my agt.

(Edit: i might re weld my AGT because it is only four corners but turning it could seriously mess up gameplay. You might just be able to turn the whole terrain including the AGT and then redo all the LE work. Sounds like a lot though for mis alining guns.)



HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Sun, 02 April 2006 08:18]

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Re: AGT machine guns 'Out Of Line' [message #194862 is a reply to message #194756] Sun, 02 April 2006 13:59 Go to previous messageGo to next message
Dan
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Jonwil... can you not write a script which is identical to the current AGT script, except the guns are rotated 90 degrees? This will give the modder the option of having the AGT at 90 degree angles and still have the guns in the correct positions.
Re: AGT machine guns 'Out Of Line' [message #194877 is a reply to message #194756] Sun, 02 April 2006 15:30 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The problem is that, whilst I do have a clone of the AGT script, the evidence I have suggests that it is currently broken and I dont know why.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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icon13.gif  Re: AGT machine guns 'Out Of Line' [message #195090 is a reply to message #194877] Mon, 03 April 2006 22:07 Go to previous messageGo to next message
rc22fires is currently offline  rc22fires
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This is so off topic but regardless I must show my hate toward the AGT. What was Westwood/EA thinking? I don't understand how a missile can pop out of mid air at the top of a tower. Sneaky Angry

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[Updated on: Mon, 03 April 2006 22:08]

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icon8.gif  Re: AGT machine guns 'Out Of Line' [message #195132 is a reply to message #194756] Tue, 04 April 2006 08:29 Go to previous messageGo to next message
CrazyBastard is currently offline  CrazyBastard
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index.php?t=getfile&id=928&private=0

I came up with a quick fix... I had actually lost the Gmax file so I couldnt edit the original terrain but i used w3d importer to loaded a poorly textured version in renx, placed 2 new AGT's the right way around, Deleted everything except the AGT's, and exported as a seperate w3d. Then in LE i went under the instances tab then the original terrain and deleted everything MGAGD from the level, then temped a new preset for the 2 new AGT's and hit make.... viola instant victory Very Happy ... Didn't actually take long, lol, just kinda messy. But no one will ever notice Razz
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[Updated on: Tue, 04 April 2006 08:36]

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Re: AGT machine guns 'Out Of Line' [message #195158 is a reply to message #194756] Tue, 04 April 2006 13:19 Go to previous messageGo to next message
Dan
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OR! What if you take the WHOLE MAP! And rotate it by 90 degrees! So much easier imo =)
Re: AGT machine guns 'Out Of Line' [message #195183 is a reply to message #194846] Tue, 04 April 2006 18:15 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I already said that.

Jeep Rubi wrote on Sun, 02 April 2006 17:16

You might just be able to turn the whole terrain including the AGT and then redo all the LE work




HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: AGT machine guns 'Out Of Line' [message #197051 is a reply to message #194756] Wed, 19 April 2006 21:06 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Sorry to bump such an old thread but I want to let people know that I will be making a script for scripts.dll 2.7 that will let you move the guns and missile around.
Essentially, its a clone of M00_Advanced_Guard_Tower much like JFW_Advanced_Guard_Tower. But, unlike JFW_Advanced_Guard_Tower, it will use M00_Advanced_Guard_Tower_Missile and M00_Advanced_Guard_Tower_Gun (instead of the JFW versions) which should solve the bugs (I will also tripple check it to make sure that it is correct). The other change is that it will let you specifiy the position of the 4 guns and the missile relative to the AGT building controler location.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: AGT machine guns 'Out Of Line' [message #197158 is a reply to message #194756] Thu, 20 April 2006 14:49 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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That's a great idea! I think the most important thing is to have a script that maintains the aggressiveness of the AGT against enemies.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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