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			| Creating Polygons... [message #19186] | Wed, 07 May 2003 09:47   |  
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				|  | Captkurt Messages: 488
 Registered: February 2003
 
	Karma: 0
 | Commander |  |  |  
	| I keep a back up of all my work, esp. when working with RenX. if you did this you could go back to that point, and start from there. Just a word or advice, backup, backup, backup.
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			| Creating Polygons... [message #19188] | Wed, 07 May 2003 09:53   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Yeah Ihave this problem on some terrain I was working on. I found the best way was to divide the current edges and use them to fill the gaps. It makes multiple faces in one polygon but it stops the wired lighting and texturing around the edges. It was okay for the gaps around buildings but there must be a proper way to prevent this. If anyone knows how to stop it happeneing it would be helpful. 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Creating Polygons... [message #19239] | Wed, 07 May 2003 13:13   |  
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				|  |  maytridy Messages: 1371
 Registered: February 2003
 Location: New York, USA
 
	Karma: 0
 | General (1 Star) |  |  |  
	| If there are 2 vertexes (on each side of the edge) maybe you could weld them. But i'm not sure of the problem. 
 Visit www.mwbhd.com
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			| Creating Polygons... [message #19345] | Thu, 08 May 2003 02:59   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| The whole mesh is aligned at Z0 and is flat. I could inderstand if it wasn't flat, it would cause lighting issues but smooth mesh just flattens it, which doesn't help as it is already flat. 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Creating Polygons... [message #19376] | Thu, 08 May 2003 07:24  |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I deleted a polygons from the mesh to give me a hole then I added polygons around the edges to bring it up to the building. I made them by clicking two existing verticies then making two more that I later aligned with the building. I made them in an anit-clockwise direction so they face the correct way. I alse divides some edges to give me some extra verticies to play with. 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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