| What happened to renegade alert? [message #19146] | 
			Wed, 07 May 2003 01:23   | 
		 
		
			
				
				
				
					
						  
						Ferhago
						 Messages: 1014 Registered: March 2003 
						
	Karma: 0
 
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		I havent seen many updates for it in a while. Are you guys still working on it or have you decided to scrap it? A little assurance every now and then would help.
		
		
		
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			| What happened to renegade alert? [message #19155] | 
			Wed, 07 May 2003 04:08    | 
		 
		
			
				
				
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						Gernader8
						 Messages: 273 Registered: February 2003  Location: I live in my own world, d...
						
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		Its still going. Last update was 4/16/03, ya i know that was awhile ago, but all the work that remains is some small tedidous stuff and some other things. 
 
Edit: Date change  
		
		
  Creator of the 'Reborn Bashing' smilie   (My claim to fame) 
 
Have a question give me an E-mail: 
MrSFX1@aol.com 
AIM:MrSFX1 or pastorofpizzahvn 
ICQ:164119684
		[Updated on: Wed, 07 May 2003 14:30] Report message to a moderator  
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			| What happened to renegade alert? [message #19157] | 
			Wed, 07 May 2003 04:33    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		Your sure you have the correct date? That one you just posted is in a weeks time today. Anyway the RenAlert mod is still progressing well. Only a few days ago they asked me about using the helipad scripts so that shows signs of progress in the mod. Also you may have noticed that the scripts version 1.1.1 released less than 1 week ago contained scripts written by Dante specifically for the mod. Basically the theif and spy scripts. This mod should be good if people support it. 
 
_General Havoc
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| What happened to renegade alert? [message #19162] | 
			Wed, 07 May 2003 04:54    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		They have already done it   Most things are possible with scripts, ask over at Renegade Evolution if you want to know if something is possible in renegade, they will help you out. 
 
Here is the script that Dante wrote to get the theif to work, you may not understand it but it does work. 
 
Script Name:	"RA_Thief_Script" 
 
Desc:			Thief Script, very useful indeed... will deduct x amount of credits from 
				the team specified as Team_To_Steal_From, add x amount of credits to whatever team the object that entered the zone is when the spy reaches this zone. 
 
Status:			Needs Tested 
 
Script Parameters: 
				Credits_To_Steal=500:float 
				Credits_To_Award=100:float 
				Prevent_Theft_Timer=30:float 
				Thief_Preset_Name:string 
				Team_To_Steal_From=0:int 
 
Notes:			Set this on a zone, will trigger on zone entry. 
				The Thief Preset Name is the same as the spy one, just needs to be the name 
				of the preset from the preset tree for the thief 
 
_General Havoc
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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